For the agent-readable index of this site, see /llms.txt.
Component Library
The complete Void Energy toolkit. Every element adapts to all atmospheres, physics presets, and density settings. Interactive demos for everyone — expandable code examples for developers.
This library is native-first: some patterns ship as reusable Svelte primitives, some are provided as styled semantic HTML, and some are documented recipes built from Tailwind plus existing primitives. A missing wrapper does not automatically mean a missing capability.
New here? Key concepts
Atmosphere — the active color palette, typography, and mood. 5 built-in presets: Frost, Graphite, Terminal, Meridian, and Ledger. Learn more on the intro page.
Physics — how surfaces render: Glass (translucent, blurred, glowing), Flat (opaque, sharp), or Retro (pixel-perfect, CRT-style).
Mode — light or dark contrast. Glass requires dark mode; Flat and Retro work in both.
Coverage model — use shipped primitives
for reusable interaction logic (Dropdown, Sidebar, Toggle), raw semantic HTML
for browser-native patterns (<details>, <table>), and documented recipes for
app-specific compositions like nav menus.
This page is wrapped in a PullRefresh component —
pull down (or scroll past the top) to trigger a refresh indicator.
Props: onrefresh (async callback), onerror (error handler).
Foundations
Typography, color, and surface primitives that everything else is built on.
01 // TYPOGRAPHY & TEXT
A complete type system with headings, body text, code elements, and utility classes. Every size scales with user preferences — change the text scale or switch the atmosphere and all typography adapts instantly. Three emphasis layers (main, dim, mute) create clear visual hierarchy across any theme.
Technical Details
The type system uses semantic tokens for size, weight, line-height, and
letter-spacing. Headings use --font-heading, body text uses --font-body, and code elements use --font-code. All sizes scale with the --text-scale preference. Three opacity layers create visual
hierarchy: main (headings), dim (body), and mute (metadata).
Heading Scale
Six heading levels from <h1> through <h6>. H1-H4 use --text-main color; H5
and H6 share --text-dim as the subheading tier. Font family
switches to --font-heading with tighter tracking at larger sizes.
h1 — Void Energy
h2 — System Core
h3 — Subsystem Module
h4 — Section Header
h5 — Subheading Tier
h6 — Minor Subheading
View Code
<h1>Page Title</h1>
<h2>Section Heading</h2>
<h3>Subsection</h3>
<h4>Group Header</h4>
<h5>Subheading</h5>
<h6>Minor Subheading</h6>
<!-- Override size inline via utility class -->
<p class="text-h3">Body text at h3 size</p>Body & Secondary Text
Three text layers: <p> at body size with --text-dim, <small> at small size with --text-mute, and utility classes for overriding the level
inline. Use .text-primary for accent-colored text that matches
the active atmosphere's energy color.
Paragraph — body typography, dim color. Standard readable text for descriptions and content.
Small — small typography, mute color. Used for captions and metadata.Caption — caption level utility class.
View Code
<p>Body text — default readable paragraph.</p>
<small>Caption or metadata text.</small>
<p class="text-caption text-mute">Utility class override.</p>
<!-- Size utility classes -->
<p class="text-h1">...</p> through <p class="text-h5">...</p>
<p class="text-body">...</p>
<p class="text-small">...</p>
<p class="text-caption">...</p>Semantic Colors
Tailwind text color utilities for emphasis layers and semantic meaning.
Emphasis layers (.text-main, .text-dim, .text-mute) control visual hierarchy. Semantic colors
communicate intent: accent, premium, system, success, error. All adapt
to the active atmosphere.
.text-main — headings, primary labels, maximum emphasis
.text-dim — body text, descriptions (default paragraph
color)
.text-mute — captions, metadata, placeholder-weight
text
.text-primary — energy accent, matches atmosphere
.text-premium — premium / warning actions
.text-system — system-level information
.text-success — confirmations, positive states
.text-error — errors, destructive actions
View Code
<!-- Emphasis layers -->
<p class="text-main">Maximum emphasis</p>
<p class="text-dim">Standard body text</p>
<p class="text-mute">Metadata and captions</p>
<!-- Semantic colors -->
<p class="text-primary">Accent color</p>
<p class="text-premium">Premium / warning</p>
<p class="text-system">System information</p>
<p class="text-success">Success state</p>
<p class="text-error">Error state</p>Emphasis layers use --text-main/dim/mute tokens. Semantic
colors use --energy-primary and --color-premium/system/success/error tokens. All are Tailwind
utilities — no SCSS needed.
Code Family
Five semantic elements for code-related content, all using --font-code (monospace). Each has a distinct visual
treatment: <code> is a recessed inline fragment, <pre> is a block-level sunk surface, <kbd> is a raised key cap, <samp> is plain monospace, and <var> is italic with energy-primary color.
Inline code: Use voidEngine.setAtmosphere('nova') to switch
themes.
Code Block
const engine = voidEngine;
engine.setAtmosphere('void');
engine.setPreferences({
density: 'comfortable',
textScale: 1.0,
});Keyboard: Press Ctrl + Shift + P to open the command palette.
Sample output: Build completed in 1.23s — 0 errors, 0 warnings
Variable: The energy threshold is E = mc2, where m is mass.
View Code
<!-- Inline code -->
<p>Use <code>functionName()</code> to call it.</p>
<!-- Code block -->
<pre><code>const x = 42;</code></pre>
<!-- Keyboard shortcut -->
<kbd>Ctrl</kbd> + <kbd>S</kbd>
<!-- Sample output -->
<samp>Build completed in 1.23s</samp>
<!-- Variable -->
<var>E</var> = <var>mc</var><sup>2</sup>Links
Default <a> inherits parent color and shows --energy-primary on hover. The .link class
adds a laser-underline effect: a thin border at rest, an animated ::after line that scales in from the right on hover.
Default link: Hover to see color shift — inherits parent text color.
Laser underline: Hover for laser effect — uses .link class.
View Code
<!-- Default link (color shift on hover) -->
<a href="/page">Standard link</a>
<!-- Laser underline link -->
<a href="/page" class="link">Animated underline</a>Horizontal Rule
Native <hr> styled with --energy-secondary at 30% opacity. Border width follows the
physics preset.
Content above the divider.
Content below the divider.
View Code
<hr />Text Utilities
Utility classes for overflow control. .text-truncate clips to a single line with ellipsis. .text-clamp-2 and .text-clamp-3 clip to 2 or 3 lines. .text-break forces word breaks for long unbroken strings.
.text-truncate
This is a very long heading that should be truncated to a single line with an ellipsis indicator at the end of the visible text.
.text-clamp-2
This is a longer paragraph that should be clamped to exactly two lines. Any content beyond the second line will be hidden and replaced with an ellipsis to indicate truncation. This extra text ensures we exceed two lines.
.text-break
superlongstringwithnospaceslikeanapikieyorhashsk-void-4f8a9c2e7d1b3e6f0a5b8c4d2e1f7a9b
View Code
<!-- Single-line truncation -->
<p class="text-truncate">Very long text...</p>
<!-- Multi-line clamping -->
<p class="text-clamp-2">Clamps to 2 lines...</p>
<p class="text-clamp-3">Clamps to 3 lines...</p>
<!-- Force word breaks -->
<p class="text-break">superlongstring...</p>List Scopes
List markers are stripped globally by the reset. Two scope classes
re-enable them: .prose (general content) and .legal-content (formal documents). See the Prose & Content section for demos and
comparison.
02 // SURFACES
Surfaces define the physical depth of an element. Floating surfaces rise above the page for cards and panels. Sunk surfaces recess into it for input areas. Solid surfaces sit flush for backgrounds. Apply a single class and the physics engine handles shadow, blur, and border treatment across all presets automatically.
Technical Details
Surfaces are atomic texture classes that apply Void Physics without
enforcing layout or spacing. Two families: floating (surface-raised) and sunk (surface-sunk). Solid surfaces provide opaque
backgrounds. All adapt to the active physics preset and color mode.
Glass mode adds backdrop blur and luminous borders. Flat mode uses
subtle shadows and muted borders. Retro mode uses hard borders with zero
radius and no blur.
Floating Surfaces
.surface-raised applies surface-raised physics: border, shadow, and backdrop blur (glass preset). The -action variant adds interactive states (hover lift, cursor
pointer) for clickable cards. Use raised for content wrappers and
panels; use raised-action for anything the user can click or select.
.surface-raised
Static floating card. No hover interaction. Use for decorative wrappers, panels, and content groupings.
.surface-raised-action
Interactive floating card. Hover lifts with glow and shadow. Cursor becomes pointer. Use for clickable cards and selectable items.
Sunk Surface
.surface-sunk applies surface-sunk physics: inset
shadow and recessed background. Use for input groupings, sidebars, or demo
containers like the ones on this page.
.surface-sunk
Recessed container. Inset shadow creates depth. Background uses --bg-sunk token.
Solid Surfaces
Opaque backgrounds with a thin physics border. No blur or shadow. Think
of them as symmetric around the sunk baseline: .surface-spotlight uses --bg-spotlight (slightly lighter) — it's raised within sunk, the default highlighted zone for
content inside a well. .surface-void uses --bg-canvas (the page base) — it's sunk within sunk, where content recedes further: scroll
viewports, overflow clippers, solid masking bars.
.surface-spotlight
Raised within sunk. Default nested fill for highlighted content.
.surface-void
Sunk within sunk. For scrollable or overflow containers that should recede further.
Tinted Raised Surfaces
Companion-hued sectional zoning. The .surface-tint-warm / .surface-tint-cool / .surface-tint-accent classes compose with .surface-raised (or .surface-raised-action) to
add a low-saturation tint overlay. The three tints are derived
per-atmosphere from --energy-primary via OKLCH hue rotation
(h−60° / h+60° / h+165° near-complement), so the categorical feel holds
in every theme. Use for sectional zoning — three peer cards by category
— not for inline callouts (those want bg-*-subtle instead).
Mix amount adapts to physics automatically: 10% flat-dark, 5% flat-light, 6% glass, 0% retro (opt-out — CRT phosphor masks tint).
.surface-tint-warm
Warm companion tint (primary at h−60°). Reads as "structural / foundational / tips" — pairs naturally with content that anchors the page.
.surface-tint-cool
Cool companion tint (primary at h+60°). Reads as "reference / documentation / informational" — quieter than warm, alternate categorical voice.
.surface-tint-accent
Accent companion tint (primary's near-complement, h+165°). Reads as "premium / AI / emphasized" — the strongest categorical departure from primary.
Same Depth Protocol as un-tinted .surface-raised — tints
add only the color overlay. Composes with -action for clickable variants: class="surface-raised-action surface-tint-accent".
Nesting Depth
Surfaces nest to create visual hierarchy. A floating raised card contains a sunk area for inputs or secondary content, which can itself contain a spotlight (raised-in-sunk, the default) or a void panel (sunk-in-sunk, for scroll/overflow containers).
Raised panel (outer)
Sunk container (inner) — recessed area for grouped content
Spotlight — raised within sunk (default nested fill)
Void — sunk within sunk (scrollable / overflow)
Canonical flow: canvas → .surface-raised → .surface-sunk → .surface-spotlight (default) or .surface-void (scroll/overflow).
Quick Reference
| Class | Depth | Use Case |
|---|---|---|
.surface-raised | Floating | Panels, cards, content wrappers |
.surface-raised-action | Floating | Clickable cards, selectable items |
.surface-sunk | Recessed | Input areas, demo containers, sidebars |
.surface-spotlight | Raised-in-sunk | Default nested fill, highlighted rows, callouts |
.surface-void | Sunk-in-sunk | Scroll/overflow containers, masking bars |
.surface-tint-warm | Tinted raised (h−60°) | Sectional zoning — structural / foundational tile |
.surface-tint-cool | Tinted raised (h+60°) | Sectional zoning — reference / documentation tile |
.surface-tint-accent | Tinted raised (h+165°) | Sectional zoning — premium / AI / emphasized tile |
View Code
<!-- Floating card (static) -->
<div class="surface-raised p-lg">Card content</div>
<!-- Floating card (interactive — lifts on hover) -->
<div class="surface-raised-action p-lg">Clickable card</div>
<!-- Recessed container -->
<div class="surface-sunk p-md">Input area</div>
<!-- Solid backgrounds -->
<div class="surface-spotlight p-lg">Raised within sunk (default)</div>
<div class="surface-void p-lg">Sunk within sunk (scroll/overflow)</div>
<!-- Tinted raised surfaces — sectional zoning, three peer cards -->
<div class="grid grid-cols-3 gap-lg">
<div class="surface-raised surface-tint-warm p-lg">Structural / foundational</div>
<div class="surface-raised surface-tint-cool p-lg">Reference / documentation</div>
<div class="surface-raised surface-tint-accent p-lg">Premium / AI</div>
</div>
<!-- Canonical nesting: canvas → raised → sunk → spotlight -->
<div class="surface-raised p-lg">
<div class="surface-sunk p-md">
<div class="surface-spotlight p-md">Highlighted content</div>
<div class="surface-void p-md overflow-auto">Scrollable region</div>
</div>
</div>
<!-- Selectable card -->
<button
class="surface-raised-action p-lg"
data-state={selected ? 'active' : ''}
aria-pressed={selected}
onclick={() => (selected = !selected)}
>
Card content
</button>Surfaces only set background, border, and shadow. Combine them with
Tailwind layout classes (p-lg, flex, gap-md) for spacing. All surfaces adapt to glass, flat, and
retro physics presets automatically.
03 // ATMOSPHERES
Atmospheres define the visual identity of the interface — palette, typography, and mood. Void Energy ships 5 built-in atmospheres covering all 3 physics presets and both color modes. You can also register custom atmospheres at runtime with partial palettes (missing values are filled from defaults via Safety Merge), apply temporary themes that restore on dismissal, and scope themes to individual components.
Technical Details
The atmosphere engine is managed by the VoidEngine singleton (import { voidEngine } from '@adapters/void-engine.svelte'). Each atmosphere definition specifies a mode (light |
dark), physics preset (glass | flat | retro), an optional tagline, and a palette object that maps semantic
token names to CSS values.
Physics constraints are auto-enforced: Glass requires dark mode (glows need darkness). Flat and Retro work in both modes — Retro's CRT geometry is mode-agnostic (the Ledger starter is retro in light mode). If an atmosphere violates the glass constraint, the engine auto-corrects.
Safety Merge: When registering a custom atmosphere, you only need to provide the palette values you want to override. All missing values are filled from the default atmosphere's palette, ensuring your custom theme is always complete.
Persistence: setAtmosphere() persists the user's choice to
localStorage. applyTemporaryTheme() pushes onto a LIFO stack
without persisting — ideal for previews, story modes, or scoped contexts.
View Code
// Switch to a built-in atmosphere (persists)
voidEngine.setAtmosphere('terminal');
// Register a custom atmosphere at runtime
voidEngine.registerTheme('brand', {
mode: 'dark',
physics: 'glass',
tagline: 'Our Brand',
palette: {
'bg-canvas': '#060816',
'bg-surface': 'rgba(20, 24, 44, 0.72)',
'energy-primary': '#6ee7ff',
'text-main': '#f8fafc',
}
});
voidEngine.setAtmosphere('brand');
// Temporary theme (non-persistent, stack-based)
voidEngine.applyTemporaryTheme('terminal', 'Terminal Preview');
voidEngine.restoreUserTheme(); // pops the stack
// Scoped temporary theme (returns handle for cleanup)
const handle = voidEngine.pushTemporaryTheme('frost', 'Ice Mode');
voidEngine.releaseTemporaryTheme(handle); // release specific handleBuilt-in Atmospheres
4 presets covering all 3 physics presets and both color modes. Click an atmosphere name to switch the active atmosphere.
| ID | Physics | Mode | Tagline | Concept |
|---|---|---|---|---|
| glass | dark | Arctic / Glass | Ice station observatory — clean and cold | |
| flat | dark | Editor / Neutral | OS-native editor workspace — neutral charcoal surfaces, no chromatic accent | |
| retro | dark | Hacker / Retro | 1980s amber phosphor CRT monitor | |
| flat | light | Fintech / Brand | Quiet light interface — teal authority, indigo accent |
Active atmosphere: frost. Defined in src/config/design-tokens.ts. Switching calls voidEngine.setAtmosphere(id) which persists the choice.
Custom Atmosphere Registration
Register a new atmosphere at runtime with voidEngine.registerTheme(). Provide only the palette values
you want to override — Safety Merge fills the rest from defaults.
The three examples below cover every physics+mode combination: dark
glass, dark flat, and light flat.
Cyberpunk — dark glass
Neon-soaked glass with custom typography. Demonstrates the full glass pipeline: translucent surfaces, glow effects, and blur.
View Palette Code
voidEngine.registerTheme('cyberpunk', {
mode: 'dark',
physics: 'glass',
tagline: 'High Tech / Low Life',
palette: {
'font-atmos-heading': "'Exo 2', sans-serif",
'font-atmos-body': "'Hanken Grotesk', sans-serif",
'bg-canvas': '#05010a',
'bg-spotlight': '#1a0526',
'bg-surface': 'rgba(20, 5, 30, 0.6)',
'bg-sunk': 'rgba(10, 0, 15, 0.8)',
'energy-primary': '#ff0077',
'energy-secondary': '#00e5ff',
'border-color': 'rgba(255, 0, 119, 0.3)',
'text-dim': 'rgba(255, 230, 240, 0.85)',
}
});Slate — dark flat
A calm blue-tinted workspace atmosphere. Demonstrates the dark + flat combination — opaque surfaces, no blur, periwinkle primary against a cool slate canvas.
View Palette Code
voidEngine.registerTheme('slate', {
mode: 'dark',
physics: 'flat',
tagline: 'Professional / Clean',
palette: {
'font-atmos-heading': "'Inter', sans-serif",
'font-atmos-body': "'Inter', sans-serif",
'bg-canvas': '#111118',
'bg-spotlight': '#1c1c26',
'bg-surface': '#1e1e2a',
'bg-sunk': '#0c0c12',
'energy-primary': '#6ea1ff',
'energy-secondary': '#8b8fa3',
'border-color': 'rgba(110, 161, 255, 0.2)',
'text-main': '#e8e8ed',
'text-dim': '#a0a0b0',
'text-mute': '#64647a',
}
});Linen — light flat
A warm stationery atmosphere. Cream canvas, sage primary, slate-blue accent — the kind of palette a print magazine or independent publisher might use.
View Palette Code
voidEngine.registerTheme('linen', {
mode: 'light',
physics: 'flat',
tagline: 'Stationery / Print',
palette: {
'font-atmos-heading': "'Lora', serif",
'font-atmos-body': "'Lora', serif",
'bg-canvas': '#f5efe6',
'bg-spotlight': '#fbf6ee',
'bg-surface': '#ffffff',
'bg-sunk': '#ebe3d4',
'energy-primary': '#5a7a52',
'energy-secondary': '#3a5470',
'border-color': 'rgba(90, 122, 82, 0.28)',
'text-main': '#2a2520',
'text-dim': '#5a5048',
'text-mute': '#8a7f73',
}
});Registered themes are persisted to localStorage and survive page
reloads. Use registerEphemeralTheme() for themes that should
not persist (e.g., component-scoped previews).
Temporary Theme Stack
Temporary themes are non-persistent and stack-based (LIFO). Use applyTemporaryTheme() for simple previews, or pushTemporaryTheme() / releaseTemporaryTheme() for scoped usage with explicit handles.
Releasing a handle restores the previous theme. The user's saved atmosphere
is never overwritten.
Stack status: no temporary theme — using saved preference
Scoped Usage Pattern
// In a component's $effect — push on mount, release on cleanup
$effect(() => {
const handle = voidEngine.pushTemporaryTheme('frost', 'Ice Mode');
return () => {
if (handle !== null) voidEngine.releaseTemporaryTheme(handle);
};
});
// Or use AtmosphereScope component for declarative scoping
<AtmosphereScope atmosphere="terminal" label="Terminal Scene">
<!-- children render with terminal palette -->
</AtmosphereScope>Palette Contract
Colors are semantic, not absolute. Every palette is organized into a 5-layer system — from the deepest canvas to the highest text signal. Each layer has a fixed role. Atmospheres change the values; the architecture never moves.
Layer 1: Canvas (Foundation)
The absolute floor. Recessed areas are carved into it; ambient light radiates from above.
bg-canvasbg-sunkbg-spotlightLayer 2: Surface (Float)
Floating elements — cards, modals, headers. Rendered above the canvas with depth.
bg-surfaceLayer 3: Energy (Interaction)
Brand and interaction colors. Drives buttons, focus states, and emphasis.
energy-primaryenergy-secondaryLayer 4: Structure (Borders)
Unified border system. var(--physics-border-width) adapts per physics preset: 1px
in Glass and Flat, 2px in Retro.
border-colorLayer 5: Signal (Text Hierarchy)
Three levels of emphasis for information hierarchy.
Semantic Colors
Four signal colors provide consistent meaning across all atmospheres. Each generates light, dark, and subtle variants automatically via OKLCH.
Positive outcome
Destructive, failure
Attention, cost
Informational
Categorical & Companion Colors
Two atmosphere-derived channels orthogonal to severity. The categorical data palette (8 slots data-1–data-8, derived from --energy-primary via OKLCH hue rotation at 45° steps)
carries identity for chart series, chips, tags, kanban columns, avatar
fallbacks — anywhere unrelated-by-severity items need distinct
identity. Three companion adjectives (warm at h−60°, cool at h+60°, accent at the h+165° near-complement) provide semantic
alternatives to primary for section dividers, illustration accents, and
alternative-emphasis CTAs. Companions are tuned to read as punchier (33%
higher chroma floor) than data tiles. All slots follow the active
atmosphere automatically; severity tokens (success, error, system, premium) stay separate — they encode meaning, not
just identity.
Categorical data palette — bg-data-1 through bg-data-8 / fill-data-1 through fill-data-8
data-1data-2data-3data-4data-5data-6data-7data-8Companion adjectives — bg-warm (h−60°), bg-cool (h+60°), bg-accent (h+165° near-complement). Chroma floor 0.24
vs the data palette's 0.18 — companions read as punchier than data
tiles.
warmcoolaccentView Code
<!-- Chart series, chips, kanban columns, tags -->
<span class="bg-data-3 px-sm py-xs rounded">Marketing</span>
<!-- Companion accents for section dividers / alternative CTAs -->
<div class="bg-warm p-lg">Warm-tinted callout</div>
<button class="bg-accent text-canvas">Alternative emphasis</button>
<!-- Charts consume the same slots via series=0..7 -->
<BarChart data={[
{ label: 'Q1', value: 12 }, <!-- defaults to series 0 (data-1) -->
{ label: 'Q2', value: 18, series: 2 }, <!-- data-3 -->
]} />Tailwind utilities: bg-data-N, text-data-N, fill-data-N, stroke-data-N, border-data-N (N = 1–8). Companions: bg-warm, bg-cool, bg-accent (plus text-*, fill-*, etc.). All carry
auto-contrast: text inside bg-data-* / bg-warm / bg-cool / bg-accent tiles auto-flips to var(--bg-canvas) universally — don't override.
How the math works (OKLCH + mode-aware clamp)
Slots 2–8 of the data palette and all three companion
adjectives derive from --energy-primary via OKLCH
relative-color syntax with hue rotation, a lightness clamp, and a
chroma floor. Slot 1 is var(--energy-primary) raw so chart series 0 reads as the brand color. Data palette uses chroma
floor 0.18 + 45° rotation steps (slots 2–8). Companions use chroma
floor 0.24 (33% more saturated — they read as more emphatic than
data tiles) + non-overlapping hue offsets: warm −60°, cool +60°,
accent +165° (near-complement, not exact — avoids identical pixels
with data-5 at h+180°).
/* data palette slots 2-8 */
oklch(from var(--energy-primary)
clamp(var(--data-l-min, 0.5), l, var(--data-l-max, 0.75))
max(c, 0.18)
calc(h + N)) /* N = 45, 90, 135, 180, 225, 270, 315 */
/* companions: warm, cool, accent */
oklch(from var(--energy-primary)
clamp(var(--data-l-min, 0.5), l, var(--data-l-max, 0.75))
max(c, 0.24)
calc(h + N)) /* N = -60, +60, +165 */ The clamp bounds are CSS variables. Dark atmospheres use the [0.5, 0.75] default (bright tiles on dark canvas
— 12:1+ WCAG contrast for canvas-colored text). Light
atmospheres override to [0.35, 0.55] via the [data-mode='light'] block in tailwind-theme.css so saturated tiles darken enough to clear
WCAG AA against light canvas.
Known gaps (acknowledged tradeoffs, not bugs):
- Yellow at the light-mode ceiling — yellow hues at L=0.55 can sit near 2.8:1 against white canvas. WCAG luminance is hue-dependent at the same L. Meridian's teal primary keeps shipped slots out of the yellow region.
- Slot 1 visual disjoint — Graphite's white primary
makes
data-1pure white whiledata-2..8sit at L=0.75. Deliberate: brand identity in series 0 wins over slot cohesion. - Companion / data-slot hue neighbors — earlier
versions had
bg-accent≡bg-data-5(both at h+180°, identical pixels). Now resolved on two axes: accent rotates to h+165° (near-complement, 15° off data-5), and all three companions use chroma floor 0.24 (vs the data palette's 0.18). Socool(h+60°) reads punchier thandata-2(h+45°),warm(h−60°) reads punchier thandata-7(h+270°), andaccentis both 15° off and 33% more saturated thandata-5. - Colorblind safety — uniform 45° rotation pairs
indistinguishable hues for ~8% of male users. See
.claude/rules/theme-creation.md§"Colorblind-safe data palette" for the Wong-7 override path.
Quick Reference
| Method | Persists | Use Case |
|---|---|---|
setAtmosphere(id) | Yes | User's permanent theme choice |
registerTheme(id, def) | Yes | Register custom atmosphere (cached in localStorage) |
unregisterTheme(id) | Yes | Remove a custom atmosphere (clears cache, falls back if active) |
registerEphemeralTheme(id, def) | No | Register scope-owned theme (no persistence) |
applyTemporaryTheme(id, label) | No | One-shot preview (respects adaptAtmosphere pref) |
pushTemporaryTheme(id, label) | No | Scoped preview — returns handle for cleanup |
releaseTemporaryTheme(handle) | No | Release specific scoped handle (idempotent) |
restoreUserTheme() | No | Pop topmost temporary theme (LIFO) |
loadExternalTheme(url) | Yes | Fetch + validate + register remote theme JSON |
Atmosphere definitions live in src/config/atmospheres.ts. The engine runtime is src/adapters/void-engine.svelte.ts. All 5 built-in
atmospheres are registered at boot; custom themes are registered via registerTheme() or loaded from a remote URL with loadExternalTheme().
04 // PROSE & CONTENT
Semantic HTML elements for long-form content: inline text semantics,
blockquotes, figures, and opt-in list styling. Every element adapts to the
active physics preset and color mode — switch atmospheres to see how mark, blockquote, and list markers transform across glass, flat,
and retro.
Technical Details
Inline elements (mark, del, ins, sub, sup, abbr, q, cite, dfn) are globally styled in _typography.scss. Block elements (blockquote, figure, address) and the .prose scope class live in _prose.scss. Lists are stripped globally by the reset
— use .prose for general content or .legal-content for legal documents to re-enable markers.
Inline Text Semantics
Nine semantic inline elements for annotating prose. All inherit parent
font size and line height. <mark> is
physics-differentiated: glass gets an energy-tinted background, light
mode softens the tint, and retro inverts to solid --energy-primary with canvas-colored text.
The experiment revealed a significant energy spike in the
reactor core. Previous readings of 42.7 terawatts were revised to 51.3 terawatts after recalibration. The formula E = mc2 governs the conversion, where
H2O serves as the coolant medium. VERI logs confirm
the anomaly. As Dr. Vasquez noted, the readings exceed all theoretical models
(Void Research Quarterly). This phenomenon, known as energy cascade, occurs when containment thresholds are
breached. The original safety protocols have since been replaced.
View Code
<p>
The experiment revealed <mark>a significant energy spike</mark> in
the reactor core. Previous readings of
<del>42.7 terawatts</del> were revised to
<ins>51.3 terawatts</ins> after recalibration. The formula
<var>E</var> = <var>mc</var><sup>2</sup> governs the conversion,
where H<sub>2</sub>O serves as the coolant medium.
<abbr title="Void Energy Reactor Interface">VERI</abbr> logs
confirm the anomaly. As Dr. Vasquez noted,
<q>the readings exceed all theoretical models</q>
(<cite>Void Research Quarterly</cite>). This phenomenon, known as
<dfn>energy cascade</dfn>, occurs when containment thresholds are
breached. The <s>original safety protocols</s> have since been
replaced.
</p>Mark — Physics Comparison
The <mark> element changes appearance per physics
preset. Glass: translucent --energy-primary at 25% opacity. Light mode: softened to 15%.
Retro: solid inverted block with zero border-radius. Switch themes to compare.
Glass/Flat dark: highlighted with energy glow
Try switching to light mode (flat physics) or retro to see how this highlighted text adapts its treatment.
Individual Elements
Each inline element isolated for reference. del and s share identical styling (strikethrough + --text-mute). ins uses --color-success underline. q adds --energy-secondary colored quote marks. dfn is italic + semibold at --text-main color.
mark — energy-colored highlight
del — deleted text, strikethrough
s — no longer accurate, strikethrough
ins — inserted text, success underline
H2O — subscript
E = mc2 — superscript
VERI — abbreviation (hover for tooltip)
inline quotation
— italic with energy quotes
Citation Title — italic, muted
definition term — italic, semibold, main color
View Code
<mark>highlighted text</mark>
<del>deleted text</del>
<s>inaccurate text</s>
<ins>inserted text</ins>
H<sub>2</sub>O
E = mc<sup>2</sup>
<abbr title="Full Name">ABBR</abbr>
<q>inline quotation</q>
<cite>Citation Title</cite>
<dfn>definition term</dfn>Blockquote
Statement-level quotations with a physics-differentiated left border.
Glass: inset glow from --energy-primary. Flat: solid left
border. Retro: double border, thicker. Light mode adds a faint primary
tint background. Nested blockquotes shift to --energy-secondary. Attribution via <footer> or <cite> inside the blockquote
shows an em-dash prefix.
The void is not empty. It is the canvas upon which all energy patterns are drawn. Every photon, every particle, every wave emerges from and returns to this fundamental substrate.
Energy cannot be created or destroyed, only transformed. The reactor does not generate power — it reveals what was always there.
The outer quote establishes context.
The nested quote deepens the argument. Notice the border color shifts to the secondary energy accent.
A third level, for deeply layered attribution.
View Code
<!-- Simple blockquote -->
<blockquote>
<p>The void is not empty...</p>
</blockquote>
<!-- With attribution -->
<blockquote>
<p>Energy cannot be created or destroyed...</p>
<footer>Dr. Elena Vasquez, <cite>Principles of Void Energy</cite></footer>
</blockquote>
<!-- Nested (border shifts to --energy-secondary) -->
<blockquote>
<p>Outer quote.</p>
<blockquote>
<p>Nested quote with secondary accent.</p>
</blockquote>
</blockquote>Figure & Caption
The <figure> element wraps self-contained content
(images, diagrams, code blocks) with an optional <figcaption> for description. Margins are reset inline;
captions are muted italic at small size.
[ Image placeholder — 16:9 content area ]
function initReactor(config: ReactorConfig) {
const core = new VoidCore(config);
core.calibrate();
return core.activate();
} calibrate() step must complete before activation.View Code
<!-- Figure with image -->
<figure>
<img src="diagram.png" alt="Energy distribution map" />
<figcaption>Figure 1 — Energy distribution map.</figcaption>
</figure>
<!-- Figure with code block -->
<figure>
<pre><code>function initReactor() { ... }</code></pre>
<figcaption>Figure 2 — Reactor initialization.</figcaption>
</figure>Address
The <address> element provides contact information.
Styled with font-style: normal (overriding the browser
default italic) and --text-dim color.
Sector 7, Level 42
New Geneva Research Campus
contact@void.energy
View Code
<address>
Void Energy Research Lab<br />
Sector 7, Level 42<br />
New Geneva Research Campus<br />
contact@void.energy
</address>Prose Lists
The .prose class re-enables list markers stripped by the
global reset. Unordered lists use disc/circle/square nesting with --energy-primary colored markers. In retro physics, markers switch to text characters: -, >, *. Ordered lists use
decimal/lower-alpha/lower-roman with semibold markers. Cross-type
nesting is supported. Definition lists use semibold terms with indented
definitions.
Unordered List (3 levels)
- Primary reactor systems
- Core containment field
- Magnetic coil array
- Plasma stabilizers
- Coolant circulation
- Core containment field
- Secondary monitoring grid
- Emergency shutdown protocols
Ordered List (3 levels)
- Initialize void core
- Run diagnostic sweep
- Verify magnetic alignment
- Confirm plasma density
- Calibrate energy output
- Run diagnostic sweep
- Engage containment field
- Begin energy extraction
Cross-Type Nesting
- Safety checklist
- Verify containment integrity
- Confirm coolant levels
- Test emergency shutoff
- Maintenance schedule
- Weekly coil inspection
- Monthly plasma flush
Definition List
- Void Energy
- The fundamental energy substrate that permeates all space, extractable through resonance-based reactor technology.
- Physics Preset
- A visual rendering mode that controls surface materials: glass (translucent), flat (opaque), or retro (CRT-style).
- Atmosphere
- A complete theme definition including color palette, typography, and energy accent colors.
View Code
<div class="prose">
<!-- Unordered: disc → circle → square -->
<ul>
<li>Level 1
<ul>
<li>Level 2
<ul><li>Level 3</li></ul>
</li>
</ul>
</li>
</ul>
<!-- Ordered: decimal → lower-alpha → lower-roman -->
<ol>
<li>Level 1
<ol>
<li>Level 2
<ol><li>Level 3</li></ol>
</li>
</ol>
</li>
</ol>
<!-- Cross-type nesting -->
<ul>
<li>Unordered parent
<ol><li>Ordered child</li></ol>
</li>
</ul>
<!-- Definition list -->
<dl>
<dt>Term</dt>
<dd>Definition text.</dd>
</dl>
</div>Legal Content
The .legal-content scope class (defined in _typography.scss) re-enables list markers with standard
browser styling — no energy coloring. Supports .uppercase and .lowercase ordered list
variants, contract-style .subordered counters (1.1, 1.2), and
laser-underline links. Use for terms of service, privacy policies, and formal
documentation.
Section 1 — Getting Started
- Install the package via npm or pnpm
- Configure your environment
- Tailwind for layout utilities
- SCSS for physics and materials
- Mixins for glass, flat, retro
- State selectors via data attributes
- Import design tokens and begin building
Section 2 — Core Principles
- Choose an atmosphere preset
- Configure physics and color mode
- Set density and typography preferences
- Atmosphere Layer
- Physics Layer
- Mode Layer
- Glass preset
- Flat preset
- Retro preset
- All components must use semantic tokens for color and spacing.
- No raw pixel values in production code.
- No hardcoded hex colors in component files.
- State changes are always expressed via data attributes.
For full token documentation, see the design token reference. Links inside legal content automatically inherit laser-underline styling.
View Code
<div class="legal-content">
<!-- Unordered: 3 levels (disc → circle → square) -->
<ul>
<li>Item
<ul><li>Nested
<ul><li>Third level</li></ul>
</li></ul>
</li>
</ul>
<!-- Ordered variants -->
<ol><li>Decimal: 1, 2, 3</li></ol>
<ol class="uppercase"><li>Upper-alpha: A, B, C</li></ol>
<ol class="lowercase"><li>Lower-alpha: a, b, c</li></ol>
<!-- Contract-style sub-numbering -->
<ol class="subordered">
<li>Clause
<ol class="subordered"><li>Sub-clause (1.1)</li></ol>
</li>
</ol>
<!-- Links auto-inherit laser-underline -->
<p>See the <a href="/docs">documentation</a>.</p>
</div>Prose vs Legal-Content
Same markup, different scopes. .prose uses energy-colored
markers and retro text markers. .legal-content uses standard browser markers. Choose .prose for blogs and user content, .legal-content for formal documents.
.prose
- Energy-primary colored markers
- Nested levels
- Circle markers (retro:
>)
- Circle markers (retro:
- Semibold energy-colored numbers
- Second item
.legal-content
- Standard disc markers
- Nested levels
- Circle markers
- Standard decimal numbers
- Second item
All prose elements adapt to glass, flat, and retro physics automatically.
Switch the atmosphere or physics preset to see blockquote borders, list
markers, and highlight treatments change in real time. .prose is the scope for trusted rich text the app authors; for foreign HTML the app
does not control (rich-text-editor output, embedded third-party blocks) use
the .prose-untrusted quarantine scope instead.
Tables
Raw <table> elements are styled automatically —
no classes needed. Numbers align with tabular-nums, cell
padding scales with density, and borders adapt per physics preset. Hover
any row to see the highlight. Opt-in classes: .table-striped for alternating rows, .table-responsive for horizontal scrolling.
| Module | Status | Power (kW) | Uptime |
|---|---|---|---|
| Navigation | Online | 12.4 | 99.97% |
| Propulsion | Standby | 4.8 | 98.20% |
| Communications | Online | 8.1 | 99.99% |
| Life Support | Online | 22.6 | 100.00% |
| Total | 47.9 |
With .table-striped:
| Region | Q1 | Q2 | Q3 |
|---|---|---|---|
| North | $12,400 | $15,200 | $14,800 |
| South | $9,800 | $11,100 | $10,500 |
| East | $14,200 | $16,800 | $15,900 |
| West | $11,600 | $13,400 | $12,700 |
| Central | $8,300 | $9,700 | $9,100 |
With .table-responsive (scroll horizontally on narrow viewports):
| ID | Operator | Mission | Launch | Duration | Status | Fuel % |
|---|---|---|---|---|---|---|
| VE-001 | Chen, A. | Proxima Survey | 2186-03-14 | 847d | Active | 62.4% |
| VE-002 | Okafor, N. | Belt Extraction | 2186-07-01 | 234d | Return | 31.8% |
| VE-003 | Volkov, D. | Titan Relay | 2187-01-20 | 1,204d | Active | 84.1% |
View Code
<!-- Default table (no classes needed) -->
<table>
<caption>Subsystem Power Allocation</caption>
<thead>
<tr><th>Module</th><th>Status</th><th>Power (kW)</th><th>Uptime</th></tr>
</thead>
<tbody>
<tr><td>Navigation</td><td>Online</td><td>12.4</td><td>99.97%</td></tr>
<tr><td>Propulsion</td><td>Standby</td><td>4.8</td><td>98.20%</td></tr>
</tbody>
<tfoot>
<tr><td>Total</td><td></td><td>47.9</td><td></td></tr>
</tfoot>
</table>
<!-- Striped rows (opt-in) -->
<table class="table-striped">...</table>
<!-- Responsive scroll wrapper -->
<div class="table-responsive">
<table>...wide table...</table>
</div>Switch atmospheres to see table borders, hover effects, and header
treatments change across glass, flat, and retro. Retro shows full grid
borders on every cell. Numbers align in columns via tabular-nums.
Sortable columns
Click any <th> to sort by that column. Click again
to reverse direction; click a third time to clear the sort. Keyboard:
Tab to focus the header, Enter or Space to activate. The library owns
the affordance and a11y contract (aria-sort, focus ring,
arrow indicator); the consumer owns the data sort via the onsort callback.
| Operator | Duration (d) | Fuel % |
|---|---|---|
| Chen, A. | 847 | 62.4% |
| Okafor, N. | 234 | 31.8% |
| Volkov, D. | 1,204 | 84.1% |
| Patel, R. | 612 | 47.2% |
| Yamada, K. | 89 | 91.5% |
How it works
The sortable action attaches to each <th>, sets aria-sort to 'none' | 'ascending' | 'descending', and wires click +
Enter + Space handlers. On mount it adds tabindex="0" and role="button" if missing so
the header is keyboard-focusable and announced correctly by assistive
tech. The three-state cycle follows the WAI-ARIA APG pattern.
function computeNext(): SortState {
const cycle = opts.cycle ?? 'tristate';
const isActive = opts.current?.key === opts.key;
if (!isActive) return { key: opts.key, direction: 'ascending' };
const dir = opts.current?.direction;
if (dir === 'ascending') return { key: opts.key, direction: 'descending' };
// dir === 'descending'
if (cycle === 'tristate') return null;
return { key: opts.key, direction: 'ascending' };
} Arrow indicator is pure CSS — a small border-triangle attached via th[aria-sort]::after in _tables.scss. Inactive state shows it faded (40%
opacity) as a "this is sortable" signal; active state shows full
opacity; descending rotates 180° via transform: rotate(180deg). Transitions ride the physics
tokens (--speed-fast, --ease-flow).
The library does NOT sort the data — that's a consumer concern
(different data shapes, in-memory vs server, pagination
interactions). The onsort callback receives the next sort
state; derive a sorted view however your data layer needs. Multi-column
sort, URL persistence, and server-driven pagination are explicitly out
of scope.
View consumer code
<script lang="ts">
import { sortable, type SortState } from '@actions/sortable';
const crew = [
{ name: 'Chen, A.', duration: 847, fuel: 62.4 },
{ name: 'Okafor, N.', duration: 234, fuel: 31.8 },
// ...
];
let sort: SortState = $state(null);
const setSort = (next: SortState) => (sort = next);
const sortedCrew = $derived.by(() => {
if (!sort) return crew;
const { key, direction } = sort;
const dir = direction === 'ascending' ? 1 : -1;
return [...crew].sort((a, b) => {
const av = a[key], bv = b[key];
return av < bv ? -dir : av > bv ? dir : 0;
});
});
</script>
<table>
<thead>
<tr>
<th use:sortable={{ key: 'name', current: sort, onsort: setSort }}>Operator</th>
<th use:sortable={{ key: 'duration', current: sort, onsort: setSort }}>Duration</th>
<th use:sortable={{ key: 'fuel', current: sort, onsort: setSort }}>Fuel %</th>
</tr>
</thead>
<tbody>
{#each sortedCrew as row (row.name)}
<tr>...</tr>
{/each}
</tbody>
</table>Media Defaults
Base responsive defaults for media elements. All media is display: block; max-width: 100% by default. <img> alt text renders in italic muted style when the
image fails to load. <iframe> gets a physics border
and radius. <audio> inherits accent-color from the energy-primary token.
Broken image — alt text fallback (italic, muted, small):
<audio> with native controls — accent-color matches the active atmosphere:
<iframe> — physics border, radius, and sunk background:
<canvas> — block display, responsive:
View Code
<!-- Responsive image (block, max-width: 100%, height: auto) -->
<img src="photo.webp" alt="Description" />
<!-- Audio with accent-color -->
<audio controls>
<source src="track.mp3" type="audio/mpeg" />
</audio>
<!-- Iframe with physics border -->
<iframe src="https://example.com" title="Embedded content"></iframe>
<!-- Canvas (block, responsive) -->
<canvas width="400" height="200"></canvas>Aspect ratios use Tailwind utilities: aspect-video (16/9), aspect-square (1/1). The [popover] attribute has a global UA reset (margin, padding,
border, inset cleared) so custom popovers start from a clean slate.
05 // MARKDOWN
The system's one-line answer to "I have a markdown string and need it to look like the rest of the
app." Bundles parser (marked + GFM) and sanitizer (sanitize-html) so consumers don't pick
per-call. Safe by default; the trusted flag bypasses the sanitizer
for system-authored strings committed in source.
Technical Details
Output flows into a .prose wrapper, so styling adapts
across physics presets and color modes automatically. External links (http://, https://, //) receive target="_blank" rel="noopener noreferrer" via a parser
renderer hook; internal links pass through. The sanitizer allowlist
covers every tag styled in _prose.scss plus GFM tables and <details>/<summary>. Empty / null / undefined source renders an empty wrapper without
throwing — pre-first-chunk AI streaming is safe. Inline mode uses marked.parseInline in a <span> for tooltip
/ label phrasing.
AI-Generated Narrative (Default — Sanitized)
The default path: bare <Markdown source={x} /> runs the sanitizer and scopes the output to .prose. This is
what every AI-generated story beat, help body, or CMS field should pass
through.
The Reactor Hums to Life
You step into the observation chamber, where the void-core's resonance pulse throbs beneath the floor plates.
What You Notice
- A trio of containment rings, each rotating at a different cadence
- The faint scent of ionised air
- Dr. Vasquez's clipboard, abandoned on the console — annotated with
recalibrate at 51.3 TW
"Energy cannot be created or destroyed, only revealed." — Principles of Void Energy
The next move is yours. Open the diagnostic panel or check the manual reference on page 47.
View Code
<script>
import Markdown from '@components/ui/Markdown.svelte';
const aiNarrative = `# The Reactor Hums to Life
You step into the **observation chamber**...`;
</script>
<Markdown source={aiNarrative} />Trusted System String (trusted — Sanitizer Bypassed)
For markdown the application authors and commits to source — changelog
entries, help copy, settings descriptions. The trusted flag
skips sanitization. Treat the word trusted in any diff as a
sanitizer-bypass review surface; never pass it for AI-generated, CMS, or
user content.
v1.4.0 — 2026-04-29
System-authored release notes, committed to source. Rendered with trusted so the sanitizer is bypassed.
- Added Markdown primitive for rendering authored prose
- Fixed Aura colour spill on dark-mode glass surfaces
- Removed legacy
onMountshims from the layer stack
View Code
<Markdown source={trustedChangelog} trusted />Hostile Input (Sanitizer Stripping)
Demonstrates what the default sanitizer removes from untrusted input: <script> tags, javascript: URLs, <iframe> embeds, and onerror= attributes. The raw input is shown first; the rendered output below contains
only safe content.
Raw input string:
# Looks innocent
This story beat seems harmless.
<script>alert('XSS via script tag')</script>
Click [this totally safe link](javascript:alert('XSS via javascript: URL')) to continue.
<iframe src="https://attacker.example.com"></iframe>
<img src="x" onerror="alert('XSS via onerror')" alt="broken">
But the sanitizer strips every payload above before it reaches the DOM.Rendered output (sanitized):
Looks innocent
This story beat seems harmless.
Click [this totally safe link](javascript:alert('XSS via javascript: URL')) to continue.
But the sanitizer strips every payload above before it reaches the DOM.
View Code
<!-- Default <Markdown> always sanitizes — no flag needed -->
<Markdown source={hostileInput} />Switch atmospheres and physics presets to see headings, blockquotes,
lists, code spans, and links adapt across glass, flat, and retro. The
Markdown primitive does not own visual styling — it produces HTML the .prose scope already styles.
06 // GLOBAL TREATMENTS
Global treatments that apply across every page without any component classes. Text selection, scrollbars, print optimization, and container query infrastructure — each adapts to the active physics preset and color mode automatically.
Technical Details
Selection styling lives in _reset.scss using ::selection with the active --energy-primary token at 25% opacity. Scrollbars use the @include laser-scrollbar mixin from _mixins.scss with three physics variants (glass:
translucent glow, flat: solid minimal, retro: chunky double-width).
Print rules live in _print.scss — a @media print block that resets the canvas to white, hides
chrome, and reveals link URLs. Container queries use @include container-up($breakpoint) in SCSS and @sm: / @md: / @lg: / @xl: Tailwind variants (built into Tailwind v4 core).
Text Selection
The ::selection pseudo-element uses alpha(var(--energy-primary), 25%) as the background and --text-main for text color. Select any text on this page to
see the themed highlight — it adapts automatically when you switch
atmospheres.
Scrollbars
The @include laser-scrollbar mixin styles all scrollable containers.
Glass: translucent thumb with energy glow on hover. Flat: solid minimal thumb
with subtle track. Retro: chunky double-width thumb with hard borders. Switch
physics presets to compare.
Vertical scroll — applied globally to html and inherited
by scrollable containers:
Reactor Module 01 — Core containment field active
Reactor Module 02 — Plasma density nominal
Reactor Module 03 — Coolant flow rate: 847 L/min
Reactor Module 04 — Magnetic coil alignment: 99.2%
Reactor Module 05 — Energy output: 51.3 TW
Reactor Module 06 — Thermal regulation: stable
Reactor Module 07 — Neutron flux: within tolerance
Reactor Module 08 — Backup systems: standby
Reactor Module 09 — Shield integrity: 100%
Reactor Module 10 — External sensor array: online
Horizontal scroll — wide <pre> block overflows
its container:
const energyMatrix = [[12.4, 8.1, 22.6, 4.8, 15.3, 9.7, 31.2, 7.5, 18.9, 42.1], [11.8, 7.4, 20.1, 5.2, 14.7, 10.3, 28.9, 8.1, 17.2, 39.8], [13.1, 8.7, 23.4, 4.5, 16.1, 9.2, 32.7, 7.9, 19.5, 43.6]];View Code
// SCSS mixin (from _mixins.scss)
@mixin laser-scrollbar() {
// Glass (default): translucent thumb, energy glow on hover
scrollbar-width: thin;
scrollbar-color: alpha(var(--energy-secondary), 50%) transparent;
&::-webkit-scrollbar-thumb {
background: alpha(var(--energy-secondary), 50%);
border-radius: var(--radius-full);
}
// Flat: solid minimal
@include when-flat {
scrollbar-color: var(--energy-secondary) var(--bg-sunk);
}
// Retro: chunky double-width
@include when-retro {
scrollbar-width: auto;
scrollbar-color: var(--energy-primary) var(--bg-sunk);
}
}
// Applied globally in _reset.scss:
html {
@include laser-scrollbar;
}Applied to html, pre, tables, dialogs,
dropdowns, sidebar, and tile containers. The page scrollbar itself
demonstrates the effect — scroll this page to see it.
Print Stylesheet
A comprehensive @media print stylesheet optimizes every
page for physical output. White canvas, black ink, hidden chrome, and
link URLs revealed inline. Use Cmd + P (macOS) or Ctrl + P (Windows/Linux) to preview.
What the print stylesheet does:
- Resets canvas to white background, black text
- Strips all shadows, filters, backdrop-blur, and text-shadow
- Hides interactive chrome: navbar, sidebar, toasts, modals, breadcrumbs, bottom nav, popovers
- Preserves meaningful backgrounds:
<mark>keeps yellow highlight,<code>/<kbd>keep gray background - Reveals external link URLs inline:
a[href^="http"]::afterappends(href) - Sets 2cm page margins via
@page - Controls page breaks: avoids breaking inside images, figures, blockquotes, tables, and code blocks
- Enforces orphans/widows (minimum 3 lines) on paragraphs and headings
- Hides media elements that cannot print: video, audio, iframe, canvas
- Table headers repeat on every page via
display: table-header-group - Hides all scrollbars in print output
View Code
/* _print.scss — key rules */
@media print {
@page { margin: 2cm; }
html, body {
background: white !important;
color: black !important;
padding-top: 0 !important;
}
/* Hide chrome */
.nav-bar, .bottom-nav, .breadcrumbs,
.toast-region, dialog, .page-sidebar-header,
[popover] {
display: none !important;
}
/* Reveal link URLs */
a[href^="http"]::after {
content: " (" attr(href) ")";
font-size: 0.8em;
font-style: italic;
}
/* Page breaks */
img, figure, blockquote, pre, table {
break-inside: avoid;
}
}Source: src/styles/base/_print.scss. Last in the _index.scss cascade so it overrides all other rules. !important is justified — print must win.
Container Queries
Component-scoped responsive styles based on container width, not
viewport width. Infrastructure is ready — no production components
use container queries yet. Two APIs: the @include container-up($breakpoint) SCSS mixin and Tailwind @sm: / @md: / @lg: / @xl: variants.
| Name | Width | Use Case |
|---|---|---|
sm | 320px | Component minimum (icon grids, narrow chips) |
md | 480px | Small component (basic card layouts) |
lg | 640px | Medium component (two-column form grids) |
xl | 800px | Large component (complex multi-column layouts) |
Live demo — drag the bottom-right corner to resize this container and watch the layout reflow at 480px:
Panel A
Stacks vertically below 480px, switches to row layout above.
Panel B
Container queries respond to this container's width, not the viewport.
View Code
<!-- Tailwind usage -->
<div class="@container">
<div class="flex flex-col @md:flex-row gap-md">
<div class="flex-1">Panel A</div>
<div class="flex-1">Panel B</div>
</div>
</div>
// SCSS usage
.my-card {
container-type: inline-size;
.my-card-body {
flex-direction: column;
@include container-up('md') {
flex-direction: row;
}
}
}SCSS: @include container-up('sm' | 'md' | 'lg' | 'xl') from _mixins.scss. Tailwind: @sm:, @md:, @lg:, @xl: variants. Parent
needs class="@container" (Tailwind) or container-type: inline-size (SCSS).
Global treatments are defined in _reset.scss, _mixins.scss, and _print.scss. All adapt to
physics presets and color modes automatically — switch the
atmosphere or physics to see scrollbars and selection colors change.
07 // BACKGROUND PATTERNS
Tokenized background recipes for hero sections, section dividers, and
empty states. Pure CSS — no images, no JS, no observer. Four pattern
utilities + one fade mask, no physics conditioning. Tune any pattern
per-instance via --pattern-color, --pattern-size, and (for stripes only) --pattern-angle.
The four patterns
bg-pattern-dottedbg-pattern-gridbg-pattern-stripedbg-pattern-retroWhy bg-pattern-retro draws on a ::before pseudo
Retro applies a destructive transform — perspective(800px) rotateX(60deg) scale(2) — that would
tilt the entire element including its children if applied to the host.
Instead, the synthwave grid + transform live on a ::before pseudo. Host child content (text, icons, illustrations)
renders flat over the tilted grid.
@utility bg-pattern-retro {
position: relative;
&::before {
content: '';
position: absolute;
inset: 0;
background-image: /* synthwave grid in --pattern-color */;
background-size:
var(--pattern-size, var(--space-2xl))
var(--pattern-size, var(--space-2xl));
transform:
perspective(800px)
rotateX(60deg)
scale(2);
transform-origin: center top;
mask-image: linear-gradient(to bottom, black 0%, transparent 70%);
}
} Side-benefit: the host's mask-image stays free, so adding bg-pattern-fade alongside retro just works — the fade mask
sits on the host while retro's horizon mask sits on the pseudo. Two elements,
two independent masks, no collision.
Tune any pattern via inline CSS variables
Inline-style --pattern-size and --pattern-color on any pattern. Same syntax across the family
— works identically on dotted, grid, striped, and retro.
bg-pattern-dotted style="--pattern-size: var(--space-xl);
--pattern-color: var(--energy-primary);"How the knob system resolves
Each pattern reads its knobs through var(...) with a sensible
default. Resolution order: inline-style on the element → inherited from
any ancestor → the pattern's hardcoded fallback.
@utility bg-pattern-dotted {
background-image: radial-gradient(
circle at center,
var(--pattern-color, var(--border-color)) 1px,
transparent 1px
);
background-size:
var(--pattern-size, var(--space-md))
var(--pattern-size, var(--space-md));
} Cascade also works: set --pattern-color on a section wrapper
and every patterned descendant inherits it, unless one overrides locally.
Lets you theme an entire patterned region from a single ancestor declaration.
Compose with bg-pattern-fade for hero recipes
Pair any pattern with bg-pattern-fade for a centered radial
mask — the canonical hero-section recipe. Works across the whole family.
Content sits in focus; pattern softens at edges.
bg-pattern-grid bg-pattern-fadeRecipes — horizontal- or vertical-only lines
No dedicated utility. Drop bg-pattern-grid and override background-image inline to zero out one axis — the --pattern-size knob still applies through background-size.
<!-- Horizontal lines (paper / notebook feel) -->
<div
class="bg-pattern-grid"
style="
background-image: linear-gradient(
to bottom,
var(--border-color) 1px,
transparent 1px
);
--pattern-size: var(--space-md);
"
></div>
<!-- Vertical lines (column rule) -->
<div
class="bg-pattern-grid"
style="
background-image: linear-gradient(
to right,
var(--border-color) 1px,
transparent 1px
);
--pattern-size: var(--space-md);
"
></div>Primitives
The atomic building blocks — icons and interactive elements.
08 // ICONS
Two-tier icon system: hand-crafted animated icons for interactive elements, and Lucide (1500+ open-source icons) for everything else. Icons automatically inherit their parent's color and scale to any size — toggle, hover, and click states are all built in.
Technical Details
All icons inherit currentColor from their parent and scale
via data-size. Use custom icons when the icon needs
to animate in response to state changes; use Lucide for static
display. Custom icons live in src/components/icons/ and use the icon-[name] class namespace.
All icons below respond to these controls. Icons inherit currentColor from their parent and scale via data-size.
Toggle
Click to switch between two persistent states. Uses data-state, data-muted, or data-fullscreen.
Hover
Animate on pointer enter via data-state="active". Grouped
by usage context.
Search — supports data-zoom variants for zoom-in and zoom-out.
Playback — media and control flow.
Navigation — entry, exit, and state switching.
Actions — content operations and data manipulation.
Most use hover animations; Copy uses a click-triggered state toggle (data-state="active") with auto-reset.
Loading
Physics-aware loading indicators: smooth animation in glass/flat, stepped in retro. Each serves a distinct semantic purpose.
LoadingSpin — data fetching, backend requests, and asynchronous operations. The universal spinner for any non-AI loading state.
LoadingSparkle — AI content generation and creative AI processes. A staggered twinkle cascade (main → cross → dot) signals that an AI is actively authoring content.
Static
Display-only icons with no interactive state. Accept only data-size.
Lucide (Static Library)
For generic static icons, use Lucide — an open-source library with 1500+ icons. Below are a few examples; browse
the full set at lucide.dev/icons. Always pass class="icon" for base styling and data-size for sizing.
View Code
<!-- Lucide static icon -->
<script>
import { Heart, Check } from '@lucide/svelte';
</script>
<Heart class="icon" data-size="lg" />
<Check class="icon text-success" data-size="md" />
<!-- Interactive icon via IconBtn (hover animates) -->
<script>
import IconBtn from './ui/IconBtn.svelte';
import PlayPause from './icons/PlayPause.svelte';
</script>
<IconBtn icon={PlayPause} aria-label="Play" />
<!-- Toggle icon with state -->
<IconBtn
icon={Eye}
iconProps={{ 'data-muted': isMuted }}
onclick={() => (isMuted = !isMuted)}
aria-label="Toggle visibility"
/>Form Controls
Native HTML form elements with physics-aware styling.
10 // INPUTS & CONTROLS
Standard form elements — text inputs, selects, checkboxes, radios, range sliders, and toggles — all styled to match the active atmosphere. Validation states, disabled states, and keyboard navigation work out of the box because these are native HTML elements, not reimplementations.
Technical Details
Form elements follow the native-first protocol — thin wrappers
around browser controls with surface-sunk physics applied
via SCSS. The browser owns interaction, accessibility, and form
integration. Accent colors, focus rings, and error states are
token-driven. Toggle and Switcher are the only custom controls
— they exist because no native element provides the same interaction.
Text Input
Native <input type="text"> with surface-sunk physics. Focus shows the energy-primary border
and focus ring. Supports placeholder, disabled, and aria-invalid for error state.
View Code
<label for="my-input">Label</label>
<input id="my-input" type="text" placeholder="Enter value..." bind:value />
<!-- Disabled -->
<input type="text" value="Locked" disabled />
<!-- Validation error -->
<input type="text" aria-invalid="true" />
<p class="text-caption text-error">Error message.</p>All text-like inputs (text, email, password, url) share the same sunk styling. No
wrapper component needed.
Textarea
Native <textarea> with vertical resize. Same sunk physics
as text inputs. Min-height scales with the density token.
View Code
<label for="notes">Description</label>
<textarea id="notes" placeholder="Enter details..." bind:value></textarea>Validation & FormField
The FormField wrapper handles label association, error
messages with icons, hint text, and full ARIA wiring (for, aria-describedby, aria-invalid) automatically.
Error borders also activate via the native :user-invalid pseudo-class after user interaction.
We'll never share your email.
Max 100 characters.
For simple cases, aria-invalid="true" alone activates
the error border without needing FormField.
Use FormField when you need label + error + hint + ARIA
wiring. Use raw aria-invalid for standalone inputs that
only need a red border. The :user-invalid pseudo-class
fires automatically for native constraints (required, pattern, type="email") after interaction.
View Code
<script>
import FormField from './ui/FormField.svelte';
let email = $state('');
let error = $state('');
</script>
<!-- FormField with label, error, hint, and ARIA wiring -->
<FormField label="Email" error={error} required hint="We won't share it.">
{#snippet children({ fieldId, descriptionId, invalid })}
<input
type="email"
id={fieldId}
required
aria-invalid={invalid}
aria-describedby={descriptionId}
/>
{/snippet}
</FormField>
<!-- Low-level: border-only error (no wrapper needed) -->
<input type="text" aria-invalid="true" />Select
The Selector component wraps a native <select> with label association and layout. Zero
custom dropdown JS — the browser handles the dropdown entirely. Native
form attributes pass through to the underlying <select>.
Props: options, value (bindable), label, placeholder, disabled.
Supports align="start" for left-aligned labels. Native form
submission serializes String(option.value).
View Code
<script>
import Selector from './ui/Selector.svelte';
</script>
<Selector
bind:value
label="Role"
options={[
{ value: 'viewer', label: 'Viewer' },
{ value: 'editor', label: 'Editor' },
{ value: 'admin', label: 'Admin' },
]}
/>Range Slider
Native <input type="range"> with accent-color set to the energy-primary token. The browser draws
the track and thumb natively.
View Code
<label for="volume">Volume — {value}%</label>
<input id="volume" type="range" bind:value min="0" max="100" />Date & Time
Native <input type="date">, <input type="time">, and <input type="datetime-local"> with themed picker indicators
and segment styling. The OS-level calendar/clock popup is native —
SCSS styles the trigger icon, internal text segments, and focus highlights
to match the active atmosphere.
View Code
<label for="date">Launch Date</label>
<input id="date" type="date" bind:value />
<label for="time">Launch Time</label>
<input id="time" type="time" bind:value />
<label for="datetime">Full Schedule</label>
<input id="datetime" type="datetime-local" bind:value />
<!-- With FormField for label + error + hint -->
<FormField label="Launch Date" error={dateError} hint="Select a future date.">
{#snippet children({ fieldId, descriptionId, invalid })}
<input type="date" id={fieldId} aria-invalid={invalid}
aria-describedby={descriptionId} />
{/snippet}
</FormField>No wrapper component needed — these are styled natively in _inputs.scss. Use with FormField for
label/hint/error wiring. The picker icon color is handled by color-scheme (dark/light). Individual date segments highlight
with energy-primary on focus.
Color Picker
Two approaches: a standalone native <input type="color"> swatch (styled in _inputs.scss), and the ColorField composite that adds a hex value display alongside
the swatch preview. Both open the OS-native color picker dialog.
Native swatch — standalone <input type="color">:
#7C3AEDColorField composite — swatch + hex display in a field:
With FormField wrapper for label + hint:
Used across your dashboard theme.
Disabled state:
View Code
<!-- Native swatch only -->
<input type="color" bind:value aria-label="Pick a color" />
<!-- ColorField composite (swatch + hex) -->
<script>
import ColorField from './ui/ColorField.svelte';
let color = $state('#7c3aed');
</script>
<ColorField bind:value={color} />
<ColorField bind:value={color} onchange={handleChange} />
<ColorField value="#6b7280" disabled />
<!-- With FormField -->
<FormField label="Brand Color" hint="Dashboard theme color." fieldId="brand-color">
{#snippet children({ fieldId, descriptionId, invalid })}
<ColorField id={fieldId} describedby={descriptionId} {invalid} bind:value={color} />
{/snippet}
</FormField>The native <input type="color"> renders as a --control-height square swatch with surface-sunk physics.
Use ColorField when you need the hex value visible alongside
the swatch. Props: value (bindable), onchange, disabled.
Checkbox & Radio
Native <input type="checkbox"> and <input type="radio"> with accent-color. Size scales with the density token. No custom
styling — the browser handles checked states, focus, and accessibility.
View Code
<fieldset>
<legend>Notifications</legend>
<label class="flex flex-row items-center gap-xs">
<input type="checkbox" checked />
<span>Email alerts</span>
</label>
<label class="flex flex-row items-center gap-xs">
<input type="checkbox" />
<span>Push notifications</span>
</label>
</fieldset>
<fieldset>
<legend>Layout</legend>
<label class="flex flex-row items-center gap-xs">
<input type="radio" name="layout" checked />
<span>Grid</span>
</label>
<label class="flex flex-row items-center gap-xs">
<input type="radio" name="layout" />
<span>List</span>
</label>
</fieldset>Checkboxes and radios have physics-aware enhancements: glass mode adds a
glow on :checked, retro mode scales controls up by 15%.
Fieldsets highlight with energy-primary border and legend color on :focus-within. Switch to glass or retro atmospheres and
interact with the controls above to see the effects.
Toggle
Physics-aware switch for boolean states. Supports custom Lucide icons, emoji icons, hidden icons, and disabled state. The thumb animates between positions using spring transitions. Retro mode uses instant snapping.
View Code
<script>
import Toggle from './ui/Toggle.svelte';
import { Sun, Moon } from '@lucide/svelte';
let checked = $state(false);
</script>
<Toggle bind:checked label="Dark Mode" />
<Toggle bind:checked label="Theme" iconOn={Sun} iconOff={Moon} />
<Toggle bind:checked label="Minimal" hideIcons />
<Toggle checked={false} label="Locked" disabled />Props: checked (bindable), label, iconOn/iconOff (Component or string), hideIcons, disabled.
Switcher
Segmented control for selecting between N options. Built on native radio inputs with a shared group name, so keyboard behavior follows browser-default radio interaction (Tab + Arrow keys). Native form submission uses the browser's string value for the checked option.
Physics Preset
Selected: glass
Props: options (value, label, icon?), value (bindable), label, name, required, form, and disabled.
View Code
<script>
import Switcher from './ui/Switcher.svelte';
let value = $state('option-a');
</script>
<Switcher
bind:value
label="View Mode"
options={[
{ value: 'grid', label: 'Grid' },
{ value: 'list', label: 'List' },
{ value: 'table', label: 'Table' },
]}
/>Details & Summary
Native <details> disclosure element for collapsible
sections. Zero JS — the browser handles open/close, keyboard support
(Enter/Space), and accessibility. SCSS adds border, chevron indicator,
and smooth expand/collapse animation via ::details-content. Use the name attribute for exclusive
accordion groups.
Energy Output Configuration
Navigation Subsystem
Propulsion Subsystem
Communications Subsystem
Restricted Zone Settings
View Code
<!-- Single disclosure -->
<details>
<summary>Section Title</summary>
<div class="p-md">Content here</div>
</details>
<!-- Exclusive accordion group -->
<details name="my-group" open>
<summary>Panel A</summary>
<div class="p-md">...</div>
</details>
<details name="my-group">
<summary>Panel B</summary>
<div class="p-md">...</div>
</details>Add name="group" to multiple <details> elements for exclusive accordion behavior (only one open at a time). Nest <fieldset> inside for semantic form grouping.
Progress Bar
Fully custom-styled <progress> element. Pill-shaped fill
bar with energy-primary color, density-scaled height. Glass mode adds a glow
to the fill. Retro squares the bar and uses a stepped shimmer for indeterminate
state.
Indeterminate (no value attribute):
View Code
<!-- Determinate -->
<progress value="65" max="100"></progress>
<!-- Indeterminate -->
<progress></progress>The indeterminate state activates when the value attribute is
absent. Glass adds a glowing fill; retro uses a stepped scan-line shimmer.
Meter
Native <meter> element for scalar measurements. Three
semantic color ranges — optimum (success green), sub-optimum
(premium amber), and danger (error red). The browser selects the color
based on low/high/optimum attributes.
Optimum range (value=90, optimum=80):
Sub-optimum range (value=50):
Danger range (value=10):
View Code
<!-- Optimum (green) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="90"></meter>
<!-- Sub-optimum (amber) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="50"></meter>
<!-- Danger (red) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="10"></meter>Same dimensions as <progress> for visual consistency.
Glass mode adds a glow on the optimum value. No classes needed — the
browser determines the color zone from the attributes.
Output
The <output> element for computed/calculated values.
Styled as a data pill — monospace font with tabular-nums, energy-primary tinted background, pill shape.
Retro mode shows a bordered box.
View Code
<output>{computedValue}</output>
<!-- With form association -->
<form oninput="result.value = parseInt(a.value) + parseInt(b.value)">
<input type="range" id="a" value="50"> +
<input type="number" id="b" value="25"> =
<output name="result" for="a b">75</output>
</form>Monospace font with tabular-nums ensures numbers align
consistently. The pill background uses alpha(energy-primary, 10%).
File Upload
Drag-and-drop file upload via the DropZone component. Wraps
a native <input type="file"> with drag detection, type/size
validation, and physics-aware active state. Drop files onto the zone or click
to browse.
Basic — any file type or size:
Restricted — .json and .csv only, max
2 MB:
Multiple — select or drop several files at once:
View Code
<script>
import DropZone from './ui/DropZone.svelte';
</script>
<!-- Basic (any file) -->
<DropZone onfiles={(files) => console.log(files)} />
<!-- Restricted (type + size) -->
<DropZone
accept=".json,.csv"
maxSize={2 * 1024 * 1024}
onfiles={handleFiles}
/>
<!-- Multiple files -->
<DropZone multiple onfiles={handleFiles} />Props: accept (file type filter), maxSize (bytes), multiple, onfiles (callback). Invalid
files are rejected with toast errors. Drag-over triggers data-state="active" with shadow elevation and subtle scale-up;
retro physics uses a thicker border instead.
Composites
Higher-order components that combine primitives into purpose-built UI patterns.
11 // COMPOSITES
Higher-order components that combine icons, inputs, and buttons into ready-to-use patterns. Search fields, password fields with visibility toggles, editable fields with confirm/reset, copy-to-clipboard fields, media volume controls, and action buttons with animated icons — all pre-wired and accessible.
Technical Details
Input fields use the .field overlay pattern: icons are absolutely positioned inside the native input, which
keeps its own surface-sunk styling untouched. Padding
adjusts automatically via :has() selectors. Icons provide
visual state feedback — rotation, checkmarks, cross-outs —
driven by data-state and data-muted attributes.
Input Fields
Each field wraps a native <input> inside a .field container. The input keeps all native styling (surface-sunk, focus ring, border). Icon slots are absolutely positioned via .field-slot-left / .field-slot-right, with input padding adjusting
automatically to make room.
Search icon rotates on focus. Enter only intercepts native behavior
when onsubmit is provided. Supports zoom variants.
Full validation flow via createPasswordValidation().
PasswordMeter and PasswordChecklist read from the shared validation state. Restricted characters trigger a FormField
error. Submit is disabled until all rules pass.
Readonly until unlocked. Click Edit to enable, then Check to confirm
or Undo to reset. Enter confirms, Escape resets.
Same edit/confirm/cancel pattern as EditField, adapted for
multi-line text. Icons anchor to top-right. Ctrl/Cmd+Enter confirms, Escape resets.
Always readonly. Copy icon shows checkmark feedback for 2 seconds after copying to clipboard.
Always editable. Click Sparkle to trigger AI generation. Input shows
shimmer during loading. Escape aborts without closing a
parent modal or sidebar.
Textarea variant. Same sparkle/shimmer/abort behavior, with Escape intercepted before parent layers dismiss. Icons anchor to top-right.
View Code
<script>
import SearchField from './ui/SearchField.svelte';
import { createPasswordValidation } from '@lib/password-validation.svelte';
import PasswordField from './ui/PasswordField.svelte';
import PasswordMeter from './ui/PasswordMeter.svelte';
import PasswordChecklist from './ui/PasswordChecklist.svelte';
import FormField from './ui/FormField.svelte';
import EditField from './ui/EditField.svelte';
import EditTextarea from './ui/EditTextarea.svelte';
import CopyField from './ui/CopyField.svelte';
import GenerateField from './ui/GenerateField.svelte';
import GenerateTextarea from './ui/GenerateTextarea.svelte';
let password = $state('');
let confirm = $state('');
const pv = createPasswordValidation(
() => password,
() => confirm,
{ requireConfirm: true },
);
</script>
<SearchField
bind:value={query}
placeholder="Search..."
onsubmit={(v) => console.log(v)}
/>
<FormField error={pv.error}>
{#snippet children({ fieldId, descriptionId, invalid })}
<PasswordField
id={fieldId}
bind:value={password}
{invalid}
describedby={descriptionId}
autocomplete="new-password"
/>
{/snippet}
</FormField>
<PasswordMeter password={password} validation={pv} />
<PasswordChecklist password={password} validation={pv} />
<PasswordField bind:value={confirm} autocomplete="new-password" />
<button disabled={!pv.isValid}>Submit</button>
<EditField
bind:value={name}
placeholder="Identifier..."
onconfirm={(v) => save(v)}
/>
<EditTextarea
bind:value={notes}
placeholder="Notes..."
rows={4}
onconfirm={(v) => save(v)}
/>
<CopyField value="sk-secret-key-here" />
<GenerateField
bind:value={title}
placeholder="Project title..."
instructions="Generate a catchy title"
ongenerate={generateText}
/>
<GenerateTextarea
bind:value={bio}
placeholder="About..."
instructions="Generate a professional bio"
ongenerate={generateText}
rows={4}
/>SearchField — value (bindable), placeholder, zoom ("in" | "out"), autocomplete (default "off"), onsubmit, oninput. PasswordField — value (bindable), placeholder, invalid, describedby, autocomplete (default "current-password"). PasswordMeter — password (string), validation (PasswordValidationState). Hidden when empty.
Four levels: Weak, Fair, Good, Strong. PasswordChecklist — password (string), validation (PasswordValidationState). Hidden when empty. EditField — value (bindable), placeholder, autocomplete, onconfirm. EditTextarea — value (bindable), placeholder, rows (number), onconfirm. Ctrl/Cmd+Enter confirms. CopyField — value (readonly string). GenerateField — value (bindable), placeholder, instructions (AI prompt context), ongenerate (async handler). GenerateTextarea — same as GenerateField plus rows (number). All accept id, disabled, and class.
Slider Field
A range slider with optional preset snap points. When presets are
provided, the slider locks to those values only — like a visual <select>. Without presets it degrades to a plain
labeled range input. Works at any scale: 3 presets or 7.
Three presets. Active label highlights in --energy-primary.
Six presets with non-integer values. Labels compress gracefully.
Without presets, degrades to a labeled native <input type="range">.
View Code
<script>
import SliderField from './ui/SliderField.svelte';
let quality = $state(50);
const presets = [
{ label: 'MIN', value: 0 },
{ label: 'STANDARD', value: 50 },
{ label: 'MAX', value: 100 },
];
</script>
<!-- With presets: locks to preset values -->
<SliderField bind:value={quality} label="Quality" presets={presets} />
<!-- Without presets: plain continuous range -->
<SliderField bind:value={volume} label="Volume" />Props: value (bindable), presets (SliderFieldPreset[] — label/value pairs; locks slider to preset values), min, max, step (ignored when
presets are provided), label, onchange, disabled, class. Presets should be sorted
ascending by value.
Media Controls
Horizontal control bars for audio and media. The mute toggle uses data-muted to cross out the icon and dim the slider. The
play/pause icon cross-fades smoothly via data-paused.
Voice icon with mute toggle, range slider, pause/play toggle, and replay button.
Music icon variant with playback enabled, no replay.
View Code
<script>
import MediaSlider from './ui/MediaSlider.svelte';
let volume = $state(65);
let muted = $state(false);
let paused = $state(false);
</script>
<MediaSlider bind:volume bind:muted bind:paused icon="voice" playback replay />
<MediaSlider bind:volume bind:muted bind:paused icon="music" playback />Props: volume (bindable), muted (bindable), icon ("voice" | "music"), playback (boolean), paused (bindable), replay (boolean), onchange, onmute, onpause, onreplay (callbacks).
Action Button
ActionBtn composes any interactive icon with a text label.
The button's hover state drives the icon animation via data-state forwarding. Pass any btn-* variant class to change the visual style.
Try different icon and style combinations. Hover the button to see the icon animate. Sparkle is the default fit for AI and generation actions.
View Code
<script>
import ActionBtn from './ui/ActionBtn.svelte';
import Sparkle from './icons/Sparkle.svelte';
</script>
<!-- AI / generate action -->
<ActionBtn icon={Sparkle} text="Generate" class="btn-cta" onclick={generate} />
<!-- Swap icon / variant as needed -->
<ActionBtn icon={DoorOut} text="Sign Out" class="btn-error" />Props: icon (Component), text (label), class (btn-* variant). All native button attributes pass through.
Icon Button
IconBtn is a circular icon-only button (.btn-icon) that forwards hover state to the icon via data-state. It
encapsulates the hover tracking boilerplate — no manual onpointerenter/onpointerleave needed. Compare
with ActionBtn which adds a text label and styled button variants.
View Code
<script>
import IconBtn from './ui/IconBtn.svelte';
import Refresh from './icons/Refresh.svelte';
</script>
<IconBtn icon={Refresh} aria-label="Refresh" />
<IconBtn icon={Refresh} size="xl" onclick={handler} />Props: icon (Component), size (icon size scale, default lg), class (additional classes). All native button attributes
pass through (onclick, disabled, aria-*).
Theme Button
ThemesBtn combines a Lucide Moon/Sun icon with a button
that opens the theme modal. The icon switches reactively based on the
current color mode. Supports a labeled variant (default) and an
icon-only variant via the icon prop.
View Code
<script>
import ThemesBtn from './ui/ThemesBtn.svelte';
</script>
<!-- Labeled button (default) -->
<ThemesBtn />
<!-- Icon-only -->
<ThemesBtn icon size="xl" />
<!-- With variant class -->
<ThemesBtn class="btn-cta" />Props: icon (boolean — icon-only mode), size (icon size scale), class (style variants).
Settings Row
SettingsRow is a label + content layout for settings panels.
On desktop it renders as a two-column grid (label left, controls right);
on mobile it stacks vertically. Used throughout the Settings modal and the
intro page sandbox.
Notifications
Density
Actions
View Code
<script>
import SettingsRow from './ui/SettingsRow.svelte';
import Toggle from './ui/Toggle.svelte';
import Selector from './ui/Selector.svelte';
</script>
<SettingsRow label="Notifications">
<Toggle bind:checked label="Enabled" />
</SettingsRow>
<SettingsRow label="Density">
<Selector bind:value options={layoutOptions} />
</SettingsRow>
<SettingsRow label="Actions">
<button>Export</button>
<button class="btn-error">Reset</button>
</SettingsRow>Props: label (string — left column heading). Content
is passed as a Svelte snippet (slot). The label column is 12rem wide on desktop.
Combobox
Combobox is an input/select hybrid: type to filter a list
of options, navigate with arrow keys, commit with Enter. Unlike Selector (which wraps a native <select>), Combobox supports client-side filtering, rich option descriptions,
and optional free-text entry. Form submission is handled via a hidden input;
the visible input is intentionally unnamed.
Selected: none. Options support
an optional description and disabled flag
(Australia is disabled). The clearable prop adds an ×
button that resets value to null and fires onchange.
Selected: none.
View Code
<script>
import Combobox from './ui/Combobox.svelte';
const countries = [
{ value: 'fr', label: 'France', description: 'Paris, Lyon' },
{ value: 'de', label: 'Germany', description: 'Berlin, Munich' },
{ value: 'jp', label: 'Japan', disabled: true },
];
const suggestions = [
{ value: 'svelte', label: 'Svelte' },
{ value: 'react', label: 'React' },
];
let country = $state(null);
let tag = $state(null);
</script>
<Combobox options={countries} bind:value={country} placeholder="Search..." />
<!-- Clearable with commit callback -->
<Combobox options={countries} bind:value={country} clearable onchange={(value) => console.log(value)} />
<!-- With form submission -->
<Combobox options={countries} bind:value={country} name="country" />
<!-- Allow free-text entry -->
<Combobox options={suggestions} bind:value={tag} allowCustomValue />Props: options (Array of { value, label, description?, disabled? }), value (string | number | null, bindable), open (bindable), name/form (route to hidden input — not the
visible input), allowCustomValue (free text on Enter), clearable (shows × when a value is selected — clears to
null), required (maps to aria-required only — no
native constraint validation in v1), oninput (keystroke callback for async loading), onchange (commit callback). All other HTMLInputAttributes forward to the visible input.
12 // TABS
The Tabs component provides a horizontal tabbed interface
with full WAI-ARIA tablist/tab/tabpanel semantics. It uses the .tabs-trigger physics from _tabs.scss — glass gets a glowing underline indicator, flat
gets a solid line, and retro gets a chunky bottom border. Keyboard navigation
follows the roving tabindex pattern with Arrow Left/Right, Home/End, and manual
activation via Enter/Space.
Technical Details
Tabs are data-driven: pass an array of tabs and a panel snippet. ARIA wiring is automatic — each
trigger gets aria-selected, aria-controls, and
roving tabindex. The active indicator is a ::after pseudo-element positioned over the list border,
with physics-aware glow (glass), solid line (flat), or chunky border
(retro). State is driven via data-state="active" on the trigger.
Basic Tabs
Minimal usage with text-only labels. The first non-disabled tab is
selected by default when no value is provided.
The Void Energy reactor operates at 99.7% containment efficiency. All subsystems are nominal. Power output is steady at 4.2 terawatts.
Tabs with Icons
Each tab can include an optional icon prop — either a
Lucide component or a string emoji. Icons inherit currentColor from the trigger.
Display name, avatar, and public profile settings.
Controlled with Callback
Use bind:value for two-way binding and onchange for side effects. The current tab ID is reactive and
displayed below.
Configure push notifications, email digests, and alert thresholds.
Active tab: notifications
Disabled Tabs
Individual tabs can be disabled with disabled: true.
Disabled tabs are skipped during arrow key navigation and rendered at
reduced opacity.
Visual customization and theme configuration.
The "Experimental" tab is disabled: true — it cannot be
clicked or focused via keyboard.
View Code
<script>
import Tabs from './ui/Tabs.svelte';
import { Settings, User, Shield } from '@lucide/svelte';
let activeTab = $state('general');
</script>
<!-- Basic -->
<Tabs
tabs={[
{ id: 'general', label: 'General' },
{ id: 'advanced', label: 'Advanced' },
]}
bind:value={activeTab}
>
{#snippet panel(tab)}
{#if tab.id === 'general'}
<p>General content</p>
{:else if tab.id === 'advanced'}
<p>Advanced content</p>
{/if}
{/snippet}
</Tabs>
<!-- With icons -->
<Tabs
tabs={[
{ id: 'profile', label: 'Profile', icon: User },
{ id: 'security', label: 'Security', icon: Shield },
]}
bind:value={tab}
>
{#snippet panel(tab)}...{/snippet}
</Tabs>
<!-- With disabled tab -->
<Tabs
tabs={[
{ id: 'a', label: 'Active' },
{ id: 'b', label: 'Locked', disabled: true },
]}
bind:value={tab}
>
{#snippet panel(tab)}...{/snippet}
</Tabs>Props: tabs (TabItem[] — id, label, icon?, disabled?), value (bindable tab ID, defaults to first non-disabled), onchange (callback), panel (Snippet<[TabItem]> — renders panel
content), class. Keyboard: Arrow Left/Right moves focus, Home/End jumps
to first/last, Enter/Space activates. Disabled tabs are skipped.
13 // PAGINATION
The Pagination component provides controlled page navigation
with prev/next arrows, optional first/last jump buttons, and a windowed
page number display with ellipsis collapse. Responsive: on mobile it
collapses to a compact [‹] Page X of Y [›] indicator. Physics-aware: glass gets a glowing
active page, flat gets a solid fill, and retro gets an inverted terminal-style
indicator.
Technical Details
All buttons are native <button> elements with aria-label for navigation controls and aria-current="page" on the active page. Active state is
driven via data-state="active". The windowing algorithm
always shows the first and last page, with siblings pages
visible on each side of the current page. Ellipsis appears when gaps
exist between visible ranges. The component only renders when totalPages > 1. On mobile (< tablet), page numbers
and first/last buttons are hidden; a compact "Page X of Y" indicator
replaces them. Prev/next arrows are always visible on mobile, even when showPrevNext=false.
Basic Pagination
Default configuration with 20 pages. First/last and prev/next buttons
are shown by default. siblings=1 shows one page on each side
of the current page.
Page 1 of 20
Controlled with Callback
Use bind:currentPage for two-way binding and onchange for side effects like data fetching.
Page 5 of 50
Wider Window (siblings=2)
Increase siblings to show more page numbers around the
current page. With siblings=2, two pages are visible on
each side.
Page 8 of 30
Minimal (No First/Last)
Set showFirstLast=false to hide the jump-to-first and jump-to-last
buttons on desktop. Only prev/next arrows and page numbers remain.
Page 3 of 15
Small Page Count
When totalPages is small enough, all pages are shown without
ellipsis.
Page 2 of 5
View Code
<script>
import Pagination from './ui/Pagination.svelte';
let page = $state(1);
</script>
<!-- Basic -->
<Pagination bind:currentPage={page} totalPages={20} />
<!-- With callback -->
<Pagination
bind:currentPage={page}
totalPages={50}
onchange={(p) => fetchData(p)}
/>
<!-- Wider window -->
<Pagination bind:currentPage={page} totalPages={30} siblings={2} />
<!-- No first/last buttons -->
<Pagination bind:currentPage={page} totalPages={15} showFirstLast={false} />
<!-- No prev/next on desktop (still visible on mobile) -->
<Pagination bind:currentPage={page} totalPages={10} showPrevNext={false} />Props: currentPage (bindable, 1-indexed), totalPages (required), onchange (callback), siblings (default 1), showFirstLast (default true), showPrevNext (default true), label (aria-label, default 'Pagination'), class.
The LoadMore component provides observer-driven infinite
pagination. By default an IntersectionObserver auto-triggers
loading when the sentinel enters the viewport. A manual "Load more" button
is always rendered as an intentional fallback alongside auto-load. Set observer=false for button-only mode.
Technical Details
The observer $effect tracks all reactive dependencies (sentinel, observer, hasMore, loading, onloadmore, rootMargin)
and disconnects the previous observer on any change. While loading=true, the observer is not attached, preventing
duplicate calls. When hasMore becomes false, the entire
component unmounts. The loading spinner uses the system LoadingSpin icon for consistent physics-aware animation.
Infinite Scroll (Observer)
Items auto-load when you scroll near the bottom. The rootMargin prop triggers loading 100px before the sentinel is
visible. The button remains available as a manual fallback.
8 / 40 items loaded
Manual Load More (Button Only)
With observer=false, only the manual button is rendered. No IntersectionObserver is created.
8 / 40 items loaded
View Code
<script>
import LoadMore from './ui/LoadMore.svelte';
let items = $state([...initialBatch]);
let loading = $state(false);
let hasMore = $derived(items.length < total);
function fetchMore() {
loading = true;
const next = await fetchNextBatch();
items = [...items, ...next];
loading = false;
}
</script>
<!-- Infinite scroll (auto-load by default, manual button as fallback) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} />
<!-- With early trigger (200px before visible) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} rootMargin={200} />
<!-- Button only (no observer) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} observer={false} />Props: loading (default false), hasMore (default true), onloadmore (required callback), rootMargin (px offset, default 0), observer (default true), label (default 'Load more'), class.
14 // USER STATE
Reactive user hydration from localStorage. The store reads synchronously at construction time — before any component renders. Derived role flags are computed from the user object and cannot desync.
Technical Details
The user singleton uses $state for the user
object and $derived for role flags. The constructor reads localStorage
before first paint. Login, logout, and partial updates persist immediately.
Developer mode is a local toggle, not a server role. Refresh the page after
logging in to verify hydration persists.
Current State
User: Not signed in
Role: None
Flags: admin=false, creator=false, player=false, guest=false
Tester: false · Dev Mode: false · Loading: false
Login / Logout
Two-Phase Hydration
Phase 1: synchronous cache read (constructor). Phase 2: refresh(fetcher) verifies against the server. The fetcher returns
a typed VoidResult, so transport and payload failures stay out of the component
tree.
Login first, then click to simulate a 1.5s API verification. The user name updates to confirm the refresh completed.
Profile Button
Role-aware avatar with tab styling for navbar use. Players show their profile picture, all other roles show a role initial badge (G/A/C), and unauthenticated visitors see a silhouette icon. The chevron signals a dropdown menu that works for both auth states. Use the login buttons above to switch between roles.
Player (avatar image) · Admin / Creator / Guest (initial badge) · Unauthenticated (silhouette icon). Login as each role to see the difference. Hard-refresh (Cmd+Shift+R) to verify no avatar flash.
FOUC Prevention
UserScript.astro sets data-auth on <html> before first paint. CSS utilities .auth-only / .public-only react immediately —
no flash. Login, then hard-refresh to verify.
auth-only: This content is visible for any authenticated user, including Guest role. Hidden before Svelte hydrates if no cached user exists.
public-only: This content is visible only when unauthenticated (no user). Hidden immediately when any cached user exists, regardless of role.
Nav Integration
ProfileBtn is designed for navbar use with the built-in Nav Menu
Pattern. Navigation.svelte contains a step-by-step blueprint
for a burger-triggered dropdown menu with ProfileBtn as the trigger. The
pattern includes scrim, hover control, expandable sections, stagger animation,
and Escape-to-close.
How it works: The Nav Menu already supports embedding custom components as menu items. ProfileBtn replaces the burger trigger or sits alongside it. The dropdown renders different content per auth state — full profile menu for signed-in users, limited options for guests.
Key integration points:
- Wrap the menu trigger in
.auth-only/.public-onlyif the trigger itself should change per auth state, or conditionally render menu items inside. - The
.subtabclass from the navigation SCSS provides correct hover and active states for dropdown links. - Use
.submenufor nested sections with stagger animation via--item-index. - See
Navigation.sveltefor the full commented blueprint with imports, state, and markup.
View Pattern
<!-- In Navigation.svelte, replace ThemesBtn with ProfileBtn trigger -->
<button
class="btn-void text-primary tab ml-auto"
onclick={() => (menuOpen = !menuOpen)}
aria-expanded={menuOpen}
aria-controls="profile-menu"
>
<ProfileBtn />
</button>
<!-- Menu items adapt to auth state -->
{#if menuOpen}
<div id="profile-menu" class="nav-menu" role="menu">
{#if user.isAuthenticated}
<a class="subtab" href="/profile">My Profile</a>
<a class="subtab" href="/settings">Settings</a>
<hr />
<button class="btn-ghost btn-error">Sign Out</button>
{:else}
<a class="subtab" href="/login">Sign In</a>
<a class="subtab" href="/register">Create Account</a>
{/if}
</div>
{/if}This demo app only has 2 pages, so the profile menu is not wired into the actual navbar. The pattern is production-ready — uncomment and adapt the blueprint in Navigation.svelte.
Developer Mode
Local preference, not a server role. Resets on logout.
View Code
import { user } from '@stores/user.svelte';
// Login (persists to localStorage)
user.login({
id: '1', name: 'Voss', email: 'v@void.energy',
avatar: null, role_name: 'Admin', approved_tester: true,
});
// Derived flags (auto-update, cannot desync)
user.isAdmin; // true
user.isAuthenticated; // true
user.approvedTester; // true
// Two-phase hydration: verify cached user with API
await user.refresh(() => Account.getUserResult());
// user.loading is true during fetch, false after
// Partial update
user.update({ name: 'Commander Voss' });
// Logout (clears everything, resets to unauthenticated)
user.logout();15 // MEDIA
Native-element wrappers for content media. <Image> and <Video> add a skeleton during load and a muted icon on
error; <Avatar> adds initials fallback and an optional
presence dot; <AdaptiveImage> selects between consumer-supplied
source URLs based on the active atmosphere's physics × mode. All four
inherit physics + mode from the active atmosphere — switch atmospheres
to see how the placeholder, skeleton shimmer, error icons, and adaptive variants
respond across glass, flat, and retro.
Technical Details
Void Energy wraps and selects content, never modifies pixels. No filters, tints, desaturation, or mode-adaptive processing. The skeleton adapts to physics; the underlying image/video is never transformed.
State is exposed via data-state on the wrapper: loading → loaded/ready → error. Image fades opacity on load; Video fades on loadedmetadata (the first
frame is renderable, the entire file may still be downloading).
Avatar wraps native <img> directly rather than
composing <Image>: initials-during-load and
initials-on-error are fundamentally different UX from
skeleton-then-ImageOff. Direct wrap keeps the surface small.
Image
Native <img> wrapper. The wrapper carries any CSS
aspect-ratio you set (16 / 9, 1 / 1, 9 / 16, 21 / 9, etc.) so layout doesn't shift
while the source loads. objectFit defaults to cover and accepts contain, fill, none, or scale-down for letterbox-style
content. Lazy by default; pass lazy={false} for
above-the-fold imagery. The skeleton shimmer is visible on every initial
load — below, a working image alongside the error state when src is broken.
Working — image fades in on load

Broken src — ImageOff icon
View Image Code
<Image src="/hero.jpg" alt="Hero" aspectRatio="16 / 9" />
<Image src="/portrait.jpg" alt="Portrait" aspectRatio="9 / 16" />
<Image
src="/banner.jpg"
alt="Banner"
aspectRatio="21 / 9"
lazy={false}
/>
<Image
src="/logo.svg"
alt="Logo"
aspectRatio="3 / 1"
objectFit="contain"
/>Avatar
Circular user representation. Five sizes mapped to the spacing scale: xs (--space-md, used by ProfileBtn for dense
nav contexts), sm (--space-lg, compact lists), md (--space-xl, default for general use), lg (--space-2xl, profile cards), and xl (--space-3xl, hero / settings). Width and
initials font scale together via coupled local CSS variables. When src is missing or fails to load, Avatar swaps to initials
derived from name (first + last initial, max 2 chars, uppercase).
Presence dot
Optional presence prop with four semantic colors. Border
uses --bg-canvas so the dot reads cleanly against any backdrop.
online
busy
away
offline
Member list (composition)
Mixed image and initials avatars at sm in a typical list layout.
View Avatar Code
<Avatar name="Jane Doe" />
<Avatar src="/jane.jpg" name="Jane Doe" size="lg" />
<Avatar
src="/jane.jpg"
name="Jane Doe"
size="xl"
presence="online"
/>
<Avatar name="Quinn" presence="busy" />Video
Native <video> wrapper. Defaults: controls={true}, preload="metadata", aspectRatio="16 / 9". For
non-16:9 content set aspectRatio directly (9 / 16 for portrait, 1 / 1 for square, etc.). Pass through native
attributes (autoplay, muted, loop, playsinline) for
background-loop patterns. <source> and <track> elements pass through as children. For custom
playback chrome, set controls={false}, capture the inner element via bind:element, and pair with <MediaScrubber> on top (timeline) and <MediaSlider> below (transport + volume) — demo
at the bottom.
Standard playback & error state
Native browser controls with poster on the left. Broken src on the right surfaces the VideoOff icon over the --bg-sunk placeholder; preload="auto" is set
on the error demo so the browser actually fetches and the 404 triggers
the error event — with the default preload="metadata" modern browsers may defer the fetch until
user interaction, hiding broken-source failures behind the play affordance.
Working — standard playback
Broken src — VideoOff icon
Background loop
controls={false} with autoplay muted loop playsinline — browsers gate autoplay
on muted; this combo plays without a user gesture.
Custom controls (MediaScrubber + MediaSlider)
Capture the inner <video> via bind:element and bind paused on <Video> — the binding is bidirectional, so the
same state drives MediaSlider's play button and reflects autoplay,
click, and end-of-clip back. <MediaScrubber> takes
the element ref and owns its own timeupdate / durationchange listeners. clickToPlay on Video
makes the pixels themselves toggle pause/play — the universal web-player
convention. The two-row layout (timeline above, transport & volume below)
mirrors Plyr / Vidstack / Video.js.
View Video Code
<!-- Standard -->
<Video src="/clip.mp4" poster="/poster.jpg" />
<!-- Background loop -->
<Video
src="/loop.mp4"
controls={false}
autoplay muted loop playsinline
/>
<!-- Vertical -->
<Video src="/short.mp4" aspectRatio="9 / 16" />
<!-- With captions -->
<Video src="/clip.mp4">
<track
kind="captions"
src="/captions.vtt"
srclang="en"
label="English"
default
/>
</Video>
<!-- Custom controls (two-row: scrubber + transport/volume) -->
<Video
src="/clip.mp4"
controls={false}
clickToPlay
bind:element={videoEl}
bind:paused
/>
<MediaScrubber element={videoEl} />
<MediaSlider
bind:volume bind:muted bind:paused playback replay onreplay={replay}
/>Adaptive Image
Selects between consumer-supplied source URLs based on the active
atmosphere's physics × mode — the two
finite axes (five valid combinations: glass-dark, flat-dark, flat-light, retro-dark, retro-light). Built on the same .image SCSS surface as <Image> (skeleton, error,
aspect-ratio, opacity fade) but holds the previous frame across
atmosphere-driven swaps via Image().decode() — no
skeleton flash, no opacity reset. Never modifies pixels — selects
only between URLs the consumer provides. The demo below binds glass, retro, dark, and light to distinct picsum seeds; the flat physics-prop is intentionally omitted so flat atmospheres
fall through to the mode-prop — giving four visually distinct images,
one per valid physics × mode combination. Switch atmospheres via the
navigation to watch the resolver advance.
How resolution works
Precedence: physics > mode > src. On each atmosphere change the resolver checks props in this order and
stops at the first match.
- If the active
data-physicsmatches a physics-prop (glass,flat,retro) and that prop is bound, that URL wins. - Otherwise, if the active
data-modematches (darkorlight) and that prop is bound, that URL wins. - Otherwise, the default
srcURL is used.
Mode-prop reach. Glass physics forces dark mode
(auto-corrected by the engine); retro is mode-adaptive. So the light prop fires under flat-light and retro-light. The dark prop fires under flat-dark, retro-dark, and any glass
atmosphere that doesn't have a physics-prop bound.
Swap behaviour. On atmosphere change the next
variant is fetched and decoded off-DOM via Image().decode(); only after decode resolves does the
visible <img> src advance. The browser holds the
previous frame on the element across the swap — the wrapper
does not return to the loading state, so no skeleton flash,
no opacity reset, no missing-image gap. The skeleton is therefore only
ever visible on initial mount, before any variant has loaded.
First-paint trade-off. The visible <img> is gated on a client-only mounted flag, so SSR emits skeleton-only HTML —
no stale <img src> for hydration to reconcile. On
the first client effect displayedSrc snaps to the
resolved variant for the visitor's persisted atmosphere and the <img> mounts already pointing at the right URL,
so the browser's first fetch is the right one. The trade-off is
visibility: search engines that don't execute JS, and visitors with
JS disabled, see only the skeleton. For SEO-critical hero imagery
without atmosphere variants, prefer plain <Image>.
What it does not do. Never keys on
atmosphere name (atmospheres are unbounded; physics × mode is
finite); never applies filters, tints, or pixel processing; never
auto-inverts between light and dark. If only src is provided
and the user switches modes, the image does not change — variants
are explicit.
View AdaptiveImage Code
<!-- Full variant set -->
<AdaptiveImage
src="/hero.jpg"
dark="/hero-dark.jpg"
light="/hero-light.jpg"
glass="/hero-glass.jpg"
flat="/hero-flat.jpg"
retro="/hero-retro.jpg"
alt="Hero image"
aspectRatio="16 / 9"
/>
<!-- Single override (others fall through to src) -->
<AdaptiveImage
src="/hero.jpg"
glass="/hero-glass.jpg"
alt="Hero image"
aspectRatio="16 / 9"
/>
<!-- Precedence: physics > mode > src -->
<AdaptiveImage
src="/hero.jpg"
dark="/hero-dark.jpg"
glass="/hero-glass.jpg"
alt="Hero image"
aspectRatio="16 / 9"
/>Overlays & Feedback
Floating panels, notifications, and dialogs for user communication.
16 // FLOATING UI
Dropdown menus for actions and settings, plus tooltips for contextual hints. Both position themselves intelligently — they flip and shift to stay visible regardless of where the trigger sits on the page. Click to open dropdowns, hover or focus to see tooltips.
Technical Details
Both Dropdown and use:tooltip share the same
foundation: the Popover API for top-layer positioning and @floating-ui/dom for smart placement with flip and shift. Dropdown
is a declarative Svelte component (click-triggered, arbitrary content). Tooltip
is an imperative Svelte action (hover/focus-triggered, text-only). Both use
surface-raised, glass-blur, and spring transitions.
Dropdown
Basic Usage
A simple dropdown with a text trigger and arbitrary panel content. Click
the trigger to open, click outside or press Escape to close.
View Code
<Dropdown label="Options menu">
{#snippet trigger()}
<span class="flex items-center gap-xs">
Options <ChevronDown class="icon" data-size="sm" />
</span>
{/snippet}
<div class="flex flex-col gap-xs p-md">
<button class="btn-ghost">Edit</button>
<button class="btn-ghost">Duplicate</button>
<button class="btn-ghost btn-error">Delete</button>
</div>
</Dropdown>Grouped Menu
Use <hr> dividers to group actions visually. This is the
most common real-world dropdown pattern — edit actions, sharing actions,
and destructive actions in separate groups.
View Code
<Dropdown label="File actions">
{#snippet trigger()}
File <ChevronDown class="icon" data-size="sm" />
{/snippet}
<div class="flex flex-col p-md gap-xs">
<button class="btn-ghost">Rename</button>
<button class="btn-ghost">Duplicate</button>
<hr />
<button class="btn-ghost">Copy Link</button>
<button class="btn-ghost">Export</button>
<hr />
<button class="btn-ghost btn-error">Delete</button>
</div>
</Dropdown>The <hr> element inherits physics-aware styling
inside the dropdown panel. Destructive actions at the bottom use btn-ghost btn-error.
Placement
The placement prop controls where the panel appears relative
to the trigger. Floating UI automatically flips when there isn't enough space.
Props: placement="bottom-start", "bottom-end", "top-start"
Controlled State
Use bind:open to control the dropdown programmatically. The onchange callback fires when the state changes.
State: closed
View Code
<script>
let open = $state(false);
</script>
<Dropdown bind:open onchange={(isOpen) => console.log(isOpen)}>
{#snippet trigger()}
Controlled <ChevronDown class="icon" data-size="sm" />
{/snippet}
<div class="p-md">
<button class="btn-ghost" onclick={() => (open = false)}>
Close from inside
</button>
</div>
</Dropdown>
<!-- Open externally -->
<button onclick={() => (open = true)}>Open</button>Icon Triggers
The trigger snippet accepts any content. Icon-only triggers work well
for compact UI. Combine with offset to adjust spacing.
View Code
<Dropdown label="Settings" offset={8}>
{#snippet trigger()}
<Settings class="icon" />
{/snippet}
<div class="p-md">Panel content</div>
</Dropdown>Tooltip
Placement
The use:tooltip action accepts a string shorthand or an
options object with content and placement.
Hover or focus any element to trigger the tooltip. Default placement is top.
View Code
<script>
import { tooltip } from '@actions/tooltip';
</script>
<!-- String shorthand (placement: top) -->
<button use:tooltip={'Tooltip text'}>Hover me</button>
<!-- Options object -->
<button use:tooltip={{ content: 'Below', placement: 'bottom' }}>
Bottom
</button>On Different Elements
Tooltips work on any element. They show on pointerenter and focus, so keyboard users see tooltips when tabbing to
focusable elements.
Triggers: pointerenter / focus (show), pointerleave / blur (hide)
Hover Delay
In dense UI (toolbars, icon rows), instant tooltips can feel jarring.
The delay option adds a pause before showing — hover away
before the delay elapses and nothing appears. Compare the three buttons below.
View Code
<!-- Instant (default) -->
<button use:tooltip={'No delay'}>Hover me</button>
<!-- 200ms delay -->
<button use:tooltip={{ content: 'Delayed', delay: 200 }}>
Hover me
</button>Default: 0 (instant). Delay is in milliseconds. Moving away
before the timer elapses cancels the tooltip entirely.
17 // TOASTS
Non-blocking notifications for success, error, warning, and informational feedback. Toasts appear, deliver the message, and auto-dismiss. A loading variant tracks async operations with real-time status updates and automatic success/error resolution. Toasts can also carry inline action buttons for "undo over confirmation" workflows.
Technical Details
Toast notifications use the toast singleton for ephemeral
feedback. Four semantic types map to accent colors: info (system), success, error,
and warning. The loading type persists until
explicitly resolved. Toasts auto-dismiss after 4 seconds by default. Any
toast can carry an optional action button; the toast.undo() convenience method wraps this pattern with a 6-second
window.
Semantic Types
Each type sets the border, background blend, and icon color via the --toast-accent variable. Click to trigger each type.
Warning toasts use the Premium accent color — both signal “pay attention” and share the same visual weight.
Action Buttons
Toasts can include an inline action button for "undo over confirmation"
patterns. The toast.undo() convenience method shows a success
toast with an Undo button that fires a callback when clicked.
Click the action button inside the toast to trigger the callback. Use the X button to dismiss a toast early, or wait for auto-dismiss.
Long Messages
Toasts gracefully handle longer content. The capsule stretches horizontally to fit, capped by the region’s max-width.
Keep messages concise when possible, but longer text is fully supported for cases that need additional context.
Loading Controller
toast.loading() returns a controller with .update(), .success(), .error(), .warning(), and .close(). The toast persists until a terminal method is
called.
Each button demonstrates a different resolution path. The loading toast
persists until a terminal method (.success(), .error(), or .warning()) is called.
Promise Wrapper
toast.promise() wraps any Promise with automatic
loading → success/error transitions. The success message can be a function
that receives the resolved value.
Clear All
toast.clearAll() removes every active toast at once. Click “Stack
Toasts” to fire several in quick succession, then “Clear All”
to sweep them away.
Useful for page transitions or state resets where stale notifications should not persist.
View Code
import { toast } from '@stores/toast.svelte';
// Basic toast
toast.show('File saved', 'success');
toast.show('Connection lost', 'error');
// Loading with controller
const loader = toast.loading('Uploading...');
loader.update('Processing...');
loader.success('Upload complete');
// or: loader.error('Upload failed');
// Promise wrapper (auto loading → result)
toast.promise(fetchData(), {
loading: 'Fetching data...',
success: (data) => `Loaded ${data.length} items`,
error: 'Failed to fetch',
});
// Undo pattern
toast.undo('Item deleted', () => restoreItem(backup));
// Generic action button
toast.show('File uploaded', 'success', 5000, {
label: 'View',
onclick: () => navigateTo('/files'),
});
// Utility
toast.close(id); // Remove specific toast
toast.clearAll(); // Remove all toasts18 // MODALS & DIALOGS
Dialogs for confirmations, alerts, and complex interactions. Focus is trapped inside the modal and restored on close. Four sizes (small, medium, large, full) adapt to content complexity. Built-in convenience methods handle the most common patterns — alerts, confirms with cost badges, theme selection, settings panels, keyboard shortcuts, and the command palette.
Technical Details
Modals use the native <dialog> element managed by the modal singleton. Opening captures the trigger element's
focus; closing restores it. Escape dismissal is handled by the layerStack — if a dropdown is open above a modal,
Escape closes the dropdown first. The dialog uses surface-raised + glass-blur physics and
transitions via CSS @starting-style. Four sizes: sm, md, lg, full.
Alert
modal.alert(title, body) opens a small informational dialog
with a single acknowledge button. The helper body is plain text. Use modal.open(...) with bodyHtml when trusted
internal markup is required. Size defaults to sm.
Confirm
modal.confirm(title, body, actions) opens a dialog with
confirm and cancel buttons. The helper body is plain text. Use modal.open(...) with bodyHtml for trusted
internal markup. Supports an optional cost badge displayed
on the confirm button via tooltip. Size defaults to md.
Actions: onConfirm (required), onCancel (optional), cost (optional number shown as badge).
Themes & Settings
Convenience methods for built-in modals. modal.themes() opens the atmosphere/theme selector. modal.settings() opens the display preferences panel. Both use the lg size.
Command Palette & Shortcuts
modal.palette() opens a fuzzy-search command palette (md size). modal.shortcuts() opens a keyboard shortcut
reference grouped by category (sm size). The command
palette is also wired to Cmd + K / Ctrl + K globally.
The shortcuts modal reads from shortcutRegistry.entries — any shortcut registered via the registry appears automatically.
Sizes
Four dialog sizes control width: sm (alerts,
confirmations), md (forms, selections), lg (complex panels), full (immersive
experiences that fill the viewport). Pass the size as the third argument
to modal.open().
Custom Fragments
Add your own modal content by creating a fragment component, registering
it in the modal registry, and opening it via modal.open().
Three steps:
View Pattern
// 1. Create the fragment component
// src/components/modals/InviteFragment.svelte
<script lang="ts">
let { email, onInvite }: {
email: string;
onInvite: (email: string) => void;
} = $props();
</script>
<div class="flex flex-col gap-lg p-xl">
<h2 id="modal-title">Invite User</h2>
<p>Send an invitation to <strong>{email}</strong></p>
<div class="flex justify-end gap-md">
<button class="btn-ghost btn-error" onclick={() => modal.close()}>
Cancel
</button>
<button class="btn-cta" use:laserAim onclick={() => onInvite(email)}>
Send Invite
</button>
</div>
</div>
// 2. Register in src/config/modal-registry.ts
import InviteFragment from '@components/modals/InviteFragment.svelte';
export const MODAL_KEYS = {
// ...existing keys
INVITE: 'invite',
} as const;
export const modalRegistry = {
// ...existing entries
invite: InviteFragment,
};
// 3. Open from anywhere
modal.open(MODAL_KEYS.INVITE, {
email: 'user@example.com',
onInvite: (email) => sendInvite(email),
}, 'md');Fragment props are type-checked via ModalContract in src/types/modal.d.ts. Add a matching entry there to get
full type safety on modal.open() calls.
View Code
import { modal } from '@lib/modal-manager.svelte';
import { MODAL_KEYS } from '@config/modal-registry';
// Alert helper (informational, sm size, plain text only)
modal.alert('Title', 'Body text only.');
// Confirm (with callbacks, md size)
modal.confirm('Delete Item?', 'This cannot be undone.', {
onConfirm: () => handleDelete(),
onCancel: () => console.log('Cancelled'),
cost: 500, // optional badge on confirm button
});
// Trusted HTML via low-level open
modal.open(MODAL_KEYS.ALERT, {
title: 'Title',
bodyHtml: 'Trusted <strong>markup</strong> only.',
}, 'sm');
// Built-in modals
modal.themes(); // lg — atmosphere selector
modal.settings(); // lg — display preferences
modal.palette(); // md — Cmd+K command palette
modal.shortcuts(); // sm — keyboard shortcut reference
// Generic open (any registered fragment + explicit size)
modal.open(MODAL_KEYS.ALERT, { title: '...', body: '...' }, 'lg');
modal.close();Effects & Motion
Loading indicators and motion primitives.
19 // LOADING STATES
Physics-aware loading indicators. The shimmer system provides two mixins
— @include shimmer for container overlays and @include text-shimmer for text-clipped gradients — plus
the Skeleton component built on top of them. All shimmer-based
effects share one keyframe and adapt to physics presets and color modes automatically.
Technical Details
Container shimmer uses a background-image gradient
animated via background-position (400% width, 4s infinite
linear), applied to a ::before pseudo-element with position: absolute; inset: 0. Text shimmer uses a
focused-beam technique: two-layer background-clip: text with a solid muted base and a narrow bright beam that sweeps across (250%
width, 3s).
Container — Glass/Flat dark: energy-primary at 15%. Light: full white. Retro: 2% scan line. Text — Dark: energy-primary beam over muted base. Light: text-main beam. Retro: sharp scan-line beam.
Text Shimmer
@include text-shimmer uses a focused-beam technique: a
solid muted base layer with a narrow bright beam that sweeps across text
glyphs via background-clip: text. Use on any text element
during loading states.
Generating response...
Analyzing project structure and preparing recommendations. This may take a moment while we process your request.
Loading configuration — please wait
Apply .text-shimmer class or @include text-shimmer in SCSS. Physics-aware: energy beam in
dark/glass, text-main beam in light, sharp scan-line in retro.
Container Shimmer
@include shimmer sweeps a light band across a surface
background. Apply via a ::before pseudo-element for
skeleton loaders. The shimmer clips to the container's border-radius.
The shimmer gradient inherits border-radius from the
container. Use on cards, pills, bars, circles — any shape. The .shimmer-surface class adds position: relative; overflow: hidden and a ::before overlay with the shimmer animation.
Skeleton Loading
Placeholder shapes that shimmer while content loads. Built on the same shimmer infrastructure as other loading effects. Four variants: text lines, avatars, cards, and paragraphs.
Use <Skeleton variant="text|avatar|card|paragraph" />. Override dimensions with width and height props. Paragraph variant accepts a lines prop (default 3).
View Code
<!-- Text shimmer -->
<h3 class="text-shimmer">Loading...</h3>
<p class="text-shimmer">Processing your request...</p>
<!-- Container shimmer (skeleton loader) -->
<div class="shimmer-surface surface-raised" style="height: 8rem"></div>
<!-- SCSS usage -->
.loading-label {
@include text-shimmer;
}
.skeleton-card {
position: relative;
overflow: hidden;
&::before {
content: '';
position: absolute;
inset: 0;
border-radius: inherit;
@include shimmer;
}
}
<!-- Skeleton loading -->
<Skeleton variant="text" />
<Skeleton variant="avatar" />
<Skeleton variant="card" />
<Skeleton variant="paragraph" lines={4} />
<Skeleton variant="text" width="60%" />Shimmer mixins are defined in src/styles/abstracts/_mixins.scss. Container shimmer uses the shimmer keyframe (4s infinite linear); text shimmer uses a separate shimmer-beam keyframe (2s infinite linear). Reduced motion: animation stops globally via _accessibility.scss, text falls back to static 30% --text-main.
20 // MOTION PRIMITIVES
Low-level building blocks for interactive motion. Svelte actions (use:morph, use:navlink) attach behavior to any element imperatively.
Svelte transitions (emerge/dissolve, materialize/dematerialize, implode, live) drive enter/exit animations on elements in the document
flow or in overlay layers. These are the primitives that Modal, Toast,
Dropdown, and Chip components use internally.
Svelte Actions
Reusable directives that add behavior to any element via use:action. These are the building blocks behind several
composite components.
use:morph
Content-driven resize animation. Watches a container via ResizeObserver and smoothly animates width and/or height changes using FLIP transitions.
Click the button below to toggle content length.
Compact content.
Options: height, width (booleans), threshold (minimum px change to animate). Reads --speed-base and --ease-spring-gentle from CSS tokens. Retro physics: instant. Reduced motion: instant.
use:navlink
Sets data-status="loading" and aria-busy="true" on click for MPA navigation links. The DOM
is replaced on page load, clearing the state naturally. Click the link
below — the loading state appears until the browser navigates.
No options. Skips modified clicks (Ctrl/Cmd, Shift, middle button).
Pair with SCSS @include when-state('loading') for visual feedback.
View Code
<script>
import { morph } from '@actions/morph';
import { navlink } from '@actions/navlink';
</script>
<!-- Morph: smooth height animation on content change -->
<div use:morph={{ width: false }}>
{#if expanded}
<p>Long content...</p>
{:else}
<p>Short content.</p>
{/if}
</div>
<!-- Navlink: loading state on navigation -->
<a href="/page" use:navlink>Go to page</a>Svelte Transitions
Physics-aware motion primitives for Svelte’s in:, out:, and animate: directives. Each transition
reads the active physics preset (glass/flat/retro) and adapts timing, easing,
and filters automatically.
in:emerge & out:dissolve
Layout-aware entry/exit pair. Animates height, padding, and margin alongside blur, scale, and Y-translate — surrounding content reflows smoothly. Use for elements in normal document flow.
Content above
Content below
Glass: blur + scale + Y + height growth/collapse. Flat: same without
blur. Retro: instant (0ms). Options: delay, duration, y (translate distance, default 15px).
in:materialize & out:dematerialize
Visual-only entry/exit pair for positioned or overlaid elements (modals, tooltips, toasts). No layout animation — just opacity, blur, scale, and Y-translate.
Glass: blur fade + scale + Y. Flat: sharp fade + scale (no blur).
Retro: instant opacity in, stepped grayscale dissolve out. Same delay, duration, y options.
out:implode & animate:live
out:implode collapses a removed element horizontally
(width, padding, margin → zero) with blur dissolution. animate:live is a FLIP reflow animation that smoothly
slides remaining items into their new positions. Used together, they
create seamless list removal — the exiting item collapses while
siblings glide to fill the gap. Click a chip to remove it; use Shuffle
and Add to see animate:live reflow.
implode uses speedFast timing with blur
(glass/flat) or grayscale (retro). live wraps
Svelte’s flip with physics-aware defaults (speedBase timing, stepped easing in retro). Both require stable keys on the {#each} block.
View Code
<script>
import { emerge, dissolve, materialize, dematerialize, implode, live } from '@lib/transitions.svelte';
</script>
<!-- Layout-aware entry/exit (normal flow) -->
{#if visible}
<div in:emerge out:dissolve>
Content grows in, collapses out.
</div>
{/if}
<!-- Visual-only entry/exit (positioned/overlay) -->
{#if visible}
<div class="absolute" in:materialize out:dematerialize>
Fades in with blur + scale, floats up on exit.
</div>
{/if}
<!-- Implode + live: collapse removed item, reflow siblings -->
{#each items as item (item)}
<button animate:live out:implode onclick={() => remove(item)}>
{item}
</button>
{/each}21 // KINETIC TEXT
Physics-aware text animation via the use:kinetic Svelte action.
Four modes — typewriter, word-by-word, cycling rotation, and scramble-to-resolve
— each adapting to the active physics preset. Flat runs 20% faster with
fewer scramble passes. Retro adds tick-delay jitter and uses uppercase-only
scramble characters. Glass is the smooth default.
Technical Details
The kinetic engine is an imperative KineticEngine class
exposed as a Svelte action. It reads data-physics from
the <html> element to derive a physics profile
(speed multiplier, scramble character set, delay variance, forced
cycle transition). Speed presets (slow, default, fast) set base timing; explicit speed/charSpeed values override them.
Reduced motion: when prefers-reduced-motion: reduce is active, all modes skip directly
to the final text with no animation.
Standalone usage: the exported typewrite(el, text, options) helper returns a Promise
with an abort() method for non-Svelte contexts.
Char Mode
Classic typewriter effect. Each character appears one at a time with physics-adapted timing. The simplest mode — ideal for short headings and status messages.
use:kinetic={{ text: '…', mode: 'char', speedPreset:
'default' }}. Use delay to stagger multiple elements.
Word Mode
Word-by-word reveal with rapid character fill within each chunk. Simulates streaming text output — ideal for longer paragraphs where char-by-char would be too slow.
use:kinetic={{ text: '…', mode: 'word' }}. Words reveal with fast per-character fill (charSpeed),
then pause (speed) before the next word.
Cycle Mode
Rotates through a word list with configurable transitions. Three
transition styles: type (re-types each word), fade (crossfade between words), and decode (scramble into each new word). Retro physics
forces the type transition — CRTs don’t fade.
use:kinetic={{ words: [...], mode: 'cycle',
cycleTransition: 'type' }}. Options: pauseDuration (ms between words), loop (default true), fadeDuration (for fade transition).
Decode Mode
Scramble-to-resolve effect. Characters cycle through random noise before settling into the final text, resolving left-to-right. Retro physics uses uppercase-only scramble characters for a terminal feel. Glass and flat use the full mixed-case alphanumeric set.
use:kinetic={{ text: '…', mode: 'decode' }}. Options: scramblePasses (iterations per character,
default 4), scrambleChars (custom character set).
View Code
<script>
import { kinetic } from '@actions/kinetic';
</script>
<!-- Char mode: typewriter -->
<h3 use:kinetic={{ text: 'Hello world', mode: 'char' }}></h3>
<!-- Word mode: streaming reveal -->
<p use:kinetic={{ text: 'Long paragraph...', mode: 'word' }}></p>
<!-- Cycle mode: rotating words -->
<span use:kinetic={{
words: ['Loading…', 'Processing…', 'Complete.'],
mode: 'cycle',
cycleTransition: 'decode',
pauseDuration: 2000
}}></span>
<!-- Decode mode: scramble → resolve -->
<h3 use:kinetic={{ text: 'DECODED', mode: 'decode' }}></h3>
<!-- Staggered elements with delay -->
<h3 use:kinetic={{ text: 'Title', mode: 'char' }}></h3>
<p use:kinetic={{ text: 'Body text…', mode: 'char', delay: 500 }}></p>
<!-- Speed presets -->
<span use:kinetic={{ text: 'Fast', speedPreset: 'fast' }}></span>
<span use:kinetic={{ text: 'Slow', speedPreset: 'slow' }}></span>
<!-- Standalone helper (non-Svelte) -->
<script>
import { typewrite } from '@actions/kinetic';
const handle = typewrite(el, 'Hello', { speed: 30 });
handle.abort(); // cancel mid-animation
</script>Source: src/actions/kinetic.ts. Types: src/types/kinetic.d.ts. The action cleans up automatically on
element destroy; re-attaching aborts any running animation. For the full
effect engine with 37 narrative effects, skeleton loading, and cue system,
see the premium Kinetic Text package.
22 // FONT SHIFT
Variable-font scroll animations driven natively by CSS animation-timeline — no JS scroll listener, no per-frame
work on the main thread. Animate axes (weight, width, optical size, slant)
and ordinary CSS properties (color, letter-spacing, opacity, blur) as the user
scrolls. Three modes: a single element, a region pinned to the viewport while
the page scrolls past it, or a "lens" that moves a peak across a list of children.
fontShift bound to one element. The element animates as it crosses the viewport.
Technical Details
Registered custom properties. Each requested axis
lives in a registered custom property (--void-font-shift-<axis>) declared via CSS.registerProperty with syntax: '<number>'. Without registration, every
browser treats custom properties as opaque token streams and flips
them discretely at 50% — registration is what makes the value
interpolate smoothly each frame. The action emits font-variation-settings referencing every registered axis,
plus optional co-animated CSS properties (letter-spacing, color, filter,
text-shadow, opacity, custom). All toggles render on Roboto Flex so every
axis is available regardless of the active atmosphere.
Atmosphere defaults. All three physics presets
default to a 100 → 900 weight sweep — only the timing
function differs. Glass and flat use linear; retro uses steps(4, end). The action queries the resolved font's
actual wght axis via document.fonts and clamps the
defaults to that axis. Other axes (wdth/opsz/slnt) never auto-clamp
— the caller owns those ranges. State surfaces on data-font-shift / data-lens: active, reduced (prefers-reduced-motion on), static (font has
no wght axis).
Timeline modes. view() tracks the demo
element's progress across the viewport; scroll() tracks the document's overall scroll position; a named timeline binds to a view-timeline-name declared on an
ancestor (the pattern used by <ScrollPin>). Toggle Document scroll in single-element mode to feel the difference
on the same element.
Peak vs. linear. The default keyframe shape sweeps from → to linearly. Toggling Peak rewrites
the keyframe to 0%, 100% { from } 50% { to } — readability lands at viewport center, not edge. Pairs well with
the Reveal style (opacity + blur). The Lens mode uses this same peak shape
per child, distributed across the parent's progress: width 1 / (n - (n - 1) · o) where n is child count
and o is overlap fraction. Adjacent slices overlap by
exactly o · w — ONE shared <style> element, not per-child styles.
Scroll Pin pattern. Outer wrapper carries view-timeline-name and is length × 100dvh tall; inner is position: sticky; top: 0; height: 100dvh; overflow: clip.
The overflow: clip (not hidden) detail is
load-bearing — hidden creates a scroll container,
which severs the named timeline for descendants and the animation
silently stops. Children inside the pin bind to the named timeline via timeline: { kind: 'named', name: '--your-pin-name' } to drive an animation across the pin's full scroll length, not just the
child element's own viewport crossing.
What does each toggle do?
Weight — stroke thickness, thin (200) to heavy (900).
Width — glyph horizontal stretch, squished (50%) to expanded (150%).
Optical — type-design optimization for display size, chunky (10) to refined (144).
Slant — oblique tilt, upright (0°) to right-leaning (-10°).
Color — shifts text color from --text-mute (dim) to --text-main (full).
Tracking — letter-spacing widens from body to display tracking.
Reveal — text starts blurry/dim and resolves to crisp/full.
Peak (Single and Pin modes) — keyframe shape: 0% and 100% sit at rest, 50% reaches the peak (0→1→0). The default is linear (0→1). Pair with Reveal so readability lands at viewport center, not edge.
Zone (Single and Pin modes) — animation only runs during the middle 60% of the scroll range. The element holds at start, animates through the middle, holds at end.
Document scroll (Single mode only) — tracks the page scrollbar instead of the element's viewport crossing. Same effect, different "clock".
Pin the list (Lens mode only) — wraps the lens in a Scroll Pin so the list stays visible while you scroll, and each word peaks in sequence.
Atmosphere font — uses the active theme's heading font instead of Roboto Flex. Multi-axis demos may not visibly animate if the theme font lacks those axes.
Axes
Variable-font dimensions that interpolate with scroll.
Styles
Co-animated CSS properties — optional overlays.
Behavior
How the animation plays.
Type that breathes with the page.
Code examples
Single element
Import fontShift from @actions/font-shift, then apply use:fontShift to any element. The action animates as the
element crosses the viewport. Combine axes, styles, and behavior options
for the effect you want.
<!-- Basic — single axis sweep along the element's viewport crossing -->
<h1 use:fontShift={{ axes: { wght: [200, 900] } }}>
Type that breathes with the page.
</h1>
<!-- Multi-axis with co-animated styles -->
<h2 use:fontShift={{
axes: { wght: [300, 800], wdth: [80, 120] },
styles: {
color: ['var(--text-mute)', 'var(--text-main)'],
letterSpacing: ['var(--tracking-body)', 'var(--tracking-h1)'],
},
}}>
Resolving from whisper to declaration.
</h2>
<!-- Peak shape paired with a reveal — readability lands at viewport center -->
<h3 use:fontShift={{
axes: { wght: [200, 700] },
styles: {
opacity: ['0.4', '1'],
filter: ['blur(1vw)', 'blur(0)'],
},
peak: true,
}}>
Resolving from haze into clarity.
</h3>
<!-- Document-scroll timeline — tracks the page scrollbar -->
<p use:fontShift={{
axes: { wght: [200, 900] },
timeline: 'scroll',
}}>
Body text that thickens as the reader progresses through the page.
</p>Scroll Pin
Import ScrollPin from @components/ui/ScrollPin.svelte, then wrap the element
you want to pin. Bind the inner fontShift to the pin's
named timeline (timeline: { kind: 'named', name: '--your-pin-name'
}) so the animation plays across the pin's full scroll length, not
the element's own viewport crossing.
<!-- Sticky-pin hero — heading holds at viewport center while the page
travels 4× viewport. The inner fontShift binds to the pin's named
timeline, so its animation plays across the pin's full scroll length. -->
<ScrollPin name="--hero" length={4}>
{#snippet children()}
<h1 use:fontShift={{
axes: { wght: [200, 900], wdth: [50, 150] },
timeline: { kind: 'named', name: '--hero' },
range: { phase: 'cover' },
}}>
Scroll holds the moment.
</h1>
{/snippet}
</ScrollPin>Lens
Import fontShiftLens from @actions/font-shift-lens, then apply to a parent
element. Each child gets a peak slice of the parent's scroll
progress — light at slice edges, heavy at slice center. Wrap
in a ScrollPin to keep the list captured while words peak
in sequence.
<!-- Basic lens — peak moves through children as the parent crosses
the viewport. Each child gets a slice of the parent's progress. -->
<ul use:fontShiftLens={{
axes: { wght: [300, 900] },
}}>
<li>Light</li>
<li>Soft</li>
<li>Bold</li>
<li>Heavy</li>
</ul>
<!-- Pinned lens — list stays visible while you scroll, words peak in
sequence. Bind the lens to the pin's named timeline so per-child
slices distribute across the pin's full scroll length. -->
<ScrollPin name="--lens-pin" length={4}>
{#snippet children()}
<ul use:fontShiftLens={{
axes: { wght: [300, 900] },
styles: { color: ['var(--text-mute)', 'var(--text-main)'] },
timeline: { kind: 'named', name: '--lens-pin' },
}}>
<li>Light</li>
<li>Soft</li>
<li>Bold</li>
<li>Heavy</li>
</ul>
{/snippet}
</ScrollPin>23 // SCROLL ANIMATIONS
A drop-in scroll-animation toolkit driven natively by CSS animation-timeline — no JS observer, no scroll
listener, no per-frame work on the main thread. The system is built on a mode + effect composition model: one mode class drives
the animation, any number of effect classes set the dimensions that move.
Plus continuous primitives, parent-driven stagger, and two page-level
components for whole-document scroll progress.
Combine a mode (Entry / Exit / Peak) with any subset of effects — all stack into one animation.
Technical Details
Architecture. Native CSS animation-timeline: view() binds the animation to the
element's progress across the viewport; animation-timeline: scroll() binds to overall document scroll.
No JS observer for any primitive in this toolkit.
Mode vs effect. The mode class declares the animation
(single animation shorthand); effect classes only override
registered custom properties consumed by the keyframe. This is why classes
COMPOSE — there's still one animation, just more dimensions interpolating
in parallel.
Combine freely. Any subset of effect classes plus one
mode class produces the desired effect. Example: class="scroll-peak scroll-fade scroll-blur" for a fade+blur
peak. Stacking two mode classes on one element lets the last one win; stacking
effects is free.
Reduced motion. Every mode class disables its
animation under prefers-reduced-motion: reduce. The
element renders at its natural state — entry/exit elements are
fully visible, continuous primitives sit at the neutral midpoint.
What does each class do?
Mode classes — apply exactly ONE
The mode declares the animation. Without one, no effect class does anything.
scroll-entry — animation runs while the element is
entering the viewport.
scroll-exit — animation runs while the element is
leaving the viewport.
scroll-peak — animation rises to a peak at viewport
centre then returns. The whole viewport pass.
Effect classes — apply ZERO OR MORE
Effect classes set custom properties only; the mode class does the work. Stack as many as you want on a single element.
scroll-fade — opacity 0 ↔ 1.
scroll-slide-up / -down / -left / -right — translate. For entry,
the element starts off-stage in that direction; for exit, it ends off-stage
in that direction.
scroll-scale — scale 0.95 ↔ 1.
scroll-rotate — rotate -8° ↔ 0.
scroll-blur — blur(8px) ↔ 0.
Continuous classes
Run continuously across the cover phase (the full entry → exit journey).
scroll-parallax — translateY at a fractional
scroll speed. Default --scroll-parallax-factor: 0.4.
scroll-bg-shift — interpolate background-color across the cover phase. Default --bg-surface → --energy-primary. Use
on cards / hero panels / decorative blocks where the surface itself
should tint as it crosses the viewport.
scroll-tilt — 3D perspective rotateX. Default --scroll-tilt-angle: 16deg.
For animating text color, use fontShift's styles.color option — it
composes color with font-variation axes in a single keyframe.
Stagger classes (parent-applied)
Two variants with different timeline strategies. Both
consume the shared scroll-anim-entry / scroll-anim-peak keyframes and accept effect-setter classes
on the parent (they propagate to children via inherited registered custom
properties).
scroll-stagger — forward. Each
child uses its OWN view() timeline, so animations align
with each child's viewport entry. No cap on children — safe for long lists; last items never finish animating off-screen.
For very short lists where every child fits on screen at once, children
animate near-simultaneously (an honest reflection of CSS).
scroll-stagger-peak — peak.
Children share the PARENT's named timeline and get per-:nth-child slices, producing a coordinated wave (window/step ≈ 5+ for continuous
overlap). Optimised for N=4 / N=8 / N=12 via :has() overrides; the wave bunches for N = 5–7 / 9–11. 12-child cap — static slices; beyond 12 the extra
siblings don't animate. Use forward instead for long lists.
Components
<ScrollProgress> — fixed bar at top or
bottom that fills with document scroll. Props: position, thickness, color.
<ScrollIndicator> — circular corner ring
with an optional content slot. Props: position, size, color, children.
Magnitude (showcase-only)
Preview each effect at five intensity stops — Subtle / Soft / Normal / Bold / Dramatic. The slider scales each active effect's custom property (slide distance, scale factor, rotate angle, blur radius, parallax factor, tilt angle, background hue offset). It is a preview control only; the library API stays unchanged — consumers tune via the same inline custom properties documented above.
Note: scroll-fade opacity doesn't scale meaningfully
past 0. scroll-bg-shift drives a hue rotation off --energy-primary via the showcase's COLOR_HUE_SHIFT lookup — magnitudes span 30° (Subtle)
through 240° (Dramatic) around the wheel.
Mode
Effects
Featured
A card sliding into view.
Entry plays from the effect "from" values to the resting state as the card enters the viewport. Tilt the toggles to see fade + slide + scale + rotate + blur compose into a single keyframe.
Code examples
Compose — mode + effects
Apply one mode class plus any combination of effect classes. The
mode owns the animation shorthand; effects only set custom properties
that the keyframe reads. Stacking effects is free.
<!-- Basic fade-in -->
<div class="scroll-entry scroll-fade">Fades as it enters the viewport.</div>
<!-- Fade + slide-up -->
<h2 class="scroll-entry scroll-fade scroll-slide-up">Headline</h2>
<!-- Peak (in then out) with multiple effects -->
<aside class="scroll-peak scroll-fade scroll-blur">
Resolves into clarity at viewport centre, then back to haze.
</aside>
<!-- Exit with slide-down -->
<div class="scroll-exit scroll-fade scroll-slide-down">
Slides away below the fold as you scroll past.
</div>
<!-- Per-element distance override -->
<div class="scroll-entry scroll-slide-up" style="--scroll-translate-y-entry: 4rem;">
Travels twice as far on the way in.
</div>Stagger
Apply scroll-stagger (forward, per-child view(), no cap) or scroll-stagger-peak (coordinated wave off the parent's
named timeline, 12-child cap) on the parent. Stack effect-setter
classes alongside — they propagate to each child via inherited
custom properties. No --item-index needed.
<!-- Forward — per-child view() timeline, no cap. -->
<!-- Each child animates as IT enters the viewport. -->
<ul class="scroll-stagger scroll-fade scroll-slide-up flex flex-col gap-md">
<li>First</li>
<li>Second</li>
<li>Third</li>
</ul>
<!-- Peak — parent's named timeline + per-:nth-child slices. -->
<!-- Coordinated wave across the parent's pass. 12-child cap. -->
<ul class="scroll-stagger-peak scroll-fade scroll-blur flex flex-col gap-md">
<li>First</li>
<li>Second</li>
<li>Third</li>
</ul>Continuous
Stand-alone classes that run across the full cover phase. Tune via inline custom property — default values are documented per primitive.
<!-- Parallax — translateY at fractional scroll speed -->
<div class="scroll-parallax" style="--scroll-parallax-factor: 0.8;">
Hero background that lags behind the rest of the page.
</div>
<!-- Background shift — interpolate background-color across the cover phase -->
<div
class="scroll-bg-shift p-md"
style="--scroll-bg-from: var(--bg-surface); --scroll-bg-to: var(--energy-primary);"
>
Card tints from neutral surface to brand colour as you scroll past.
</div>
<!-- 3D tilt — perspective rotateX. Wrap in a perspective ancestor. -->
<div style="perspective: 800px;">
<div class="scroll-tilt" style="--scroll-tilt-angle: 24deg;">
Plane that nods through the viewport.
</div>
</div>Components
Page-level scroll affordances ship as components. Both re-parent to <body> via an $effect so they escape any ancestor stacking
context, and both sit at z('overlay').
<script lang="ts">
import ScrollProgress from '@components/ui/ScrollProgress.svelte';
import ScrollIndicator from '@components/ui/ScrollIndicator.svelte';
import { ArrowUp } from '@lucide/svelte';
</script>
<!-- Top-of-page reading progress bar -->
<ScrollProgress position="top" />
<!-- Corner ring with back-to-top inside -->
<ScrollIndicator position="bottom-right">
{#snippet children()}
<button
class="btn-icon"
aria-label="Back to top"
onclick={() => window.scrollTo({ top: 0, behavior: 'smooth' })}
>
<ArrowUp class="icon" />
</button>
{/snippet}
</ScrollIndicator>24 // DRAG & DROP
Pointer Events-based drag-and-drop with a custom ghost element, physics-aware visual states, full keyboard parity, and screen reader announcements. Not built on the HTML5 Drag and Drop API.
Technical Details
Keyboard
Enter or Space to pick up, Arrow keys to cycle targets, Home / End to jump to first / last, Enter to drop, Escape to cancel.
Screen Reader
An aria-live region announces pickup, navigation between
targets, drop confirmation, and cancellation.
Physics Integration
The ghost element adapts per physics preset: glass adds a glow and
lift, flat uses a subtle shadow, retro uses a hard outline with an
offset shadow. Transition speeds are read from --speed-base and --ease-spring-gentle. All
feedback is disabled under prefers-reduced-motion.
Sortable Insertion
mode: 'between' resolves before or after by comparing the pointer position to the target
element's midpoint. A ::before pseudo-element renders the
insertion indicator line.
WCAG 2.2 Compliance
Move buttons satisfy 2.5.7 Dragging Movements by providing a
single-pointer alternative. When a handle selector is set,
nested interactive children (buttons, links, inputs) are automatically
excluded from drag initiation.
Backend Persistence
resolveReorderByDrop(items, detail) returns both the
reordered array and a ReorderRequest payload with id, targetId, position, fromIndex, toIndex, previousId, nextId, and orderedIds. Use reorderByDrop(items, detail) when you only need the reordered array.
Sortable List
Each item is both use:draggable and use:dropTarget with mode: 'between'. Drag
from the grip handle, drop before or after a sibling. Move buttons
provide a non-drag alternative for WCAG 2.5.7.
Current order: Alpha / Beta / Gamma / Delta / Epsilon
- Alpha
- Beta
- Gamma
- Delta
- Epsilon
Use reorderByDrop(items, detail) for local reorder, or resolveReorderByDrop(items, detail) when you also need a
backend-ready ReorderRequest payload.
Kanban Zones
Cards are sortable within each column and transferable between
columns. Each card registers both use:draggable and use:dropTarget with mode: 'between' for
insertion ordering. Zone containers register a second use:dropTarget with mode: 'inside' so empty zones
can still accept drops.
To Do
3 cardsDone
2 cardsNested drop targets resolve naturally: the pointer over a card hits the
card's mode: 'between' target first; over empty space it
hits the zone's mode: 'inside' target. A single handler
checks detail.position to distinguish reorder from transfer.
View Code
<!-- Sortable List -->
<script>
import { draggable, dropTarget, reorderByDrop } from '@actions/drag';
import { live } from '@lib/transitions.svelte';
function handleReorder(detail) {
items = reorderByDrop(items, detail);
}
</script>
<ol>
{#each items as item (item.id)}
<li
use:draggable={{
id: item.id,
group: 'list',
data: item,
handle: '[data-drag-handle]'
}}
use:dropTarget={{
id: item.id,
group: 'list',
mode: 'between',
axis: 'vertical',
onDrop: handleReorder
}}
animate:live
>
<button type="button" data-drag-handle>Drag</button>
{item.label}
</li>
{/each}
</ol>
<!-- Kanban (cross-zone + within-zone sorting) -->
<script>
// Cards: use:draggable + use:dropTarget mode:'between'
// Zones: use:dropTarget mode:'inside' (accepts drops on empty space)
function handleKanbanDrop(detail) {
const card = detail.data;
const sourceZone = findCardZone(card.id);
if (detail.position === 'before' || detail.position === 'after') {
// Dropped on a card — reorder or cross-zone insert
const targetZone = findCardZone(detail.targetId);
if (sourceZone === targetZone) {
zones[targetZone] = reorderByDrop(zones[targetZone], detail);
} else {
removeFromZone(sourceZone, card.id);
insertIntoZone(targetZone, card, detail.targetId, detail.position);
}
} else {
// Dropped on zone container — transfer and append
const targetZone = detail.targetId;
removeFromZone(sourceZone, card.id);
appendToZone(targetZone, card);
}
}
</script>
<div use:dropTarget={{ id: 'todo', group: 'kanban', onDrop: handleKanbanDrop }}>
{#each todoCards as card (card.id)}
<div
use:draggable={{ id: card.id, group: 'kanban', data: card }}
use:dropTarget={{
id: card.id, group: 'kanban',
mode: 'between', axis: 'vertical',
onDrop: handleKanbanDrop
}}
animate:live
>
{card.label}
</div>
{/each}
</div>25 // PORTAL RING
The 404 page centerpiece. A pointer-reactive parallax SVG with six composited animation layers — concentric rings, energy arcs, glitch segments, orbital markers, particles, and a core text element — each tracking the cursor at a different depth. Adapts to all physics presets and color modes.
Technical Details
Parallax system: Six layers with increasing depth multipliers — outer rings (12px), mid rings (18px), inner rings (26px), orbitals (15px), particles (20px), core text (32px). A static void-depth gradient anchors the center while everything else shifts around it.
Pointer tracking: While the portal is in the
viewport, a global pointermove listener normalizes coordinates
to −1…1, smoothed via damped interpolation (factor 0.06).
Bounds are cached and refreshed on resize/scroll shifts instead of on every
move. A non-repeating sine composition generates organic ring wobble, amplified
by pointer proximity.
Particles & orbitals: 12 particles placed via golden-angle distribution (deterministic, no randomness). 6 orbital markers rotate on the outer ring track. All use CSS keyframe animations with staggered delays.
SVG filters: Three displacement filters — glass
(high-frequency warp, scale="10"), flat (subtle warp, scale="14"), and text (gentle warp, scale="4"). Applied via CSS custom properties bridging
dynamic filter IDs to SCSS selectors.
Performance: will-change: transform on
animated layers. Delta-time requestAnimationFrame for
framerate-independent wobble. Respects prefers-reduced-motion — freezes all animations and
skips the rAF loop entirely.
Interactive Demo
Move your cursor anywhere on the page while the portal is visible to destabilize it. Each ring layer tracks at a different depth, creating a parallax tunnel effect. The closer your cursor to the center, the stronger the wobble.
The portal fills its container width (width: 100%, height: auto). Constrain with a max-width on the parent. Color inherits from --energy-primary.
Intensity Control
The intensity prop multiplies all parallax translations. At 0 the portal is static. At 1 (default) it responds naturally.
Values above 1 exaggerate the effect for dramatic presentations.
Current: 1.0
Use intensity={0} to disable pointer interaction
entirely (e.g., as a static background). Values between 0.3–0.7 work well for subtle ambient use.
Physics Adaptation
The portal adapts its rendering to the active physics preset. Switch physics in Settings to see live changes.
- Glass — SVG displacement warp +
drop-shadowbloom glow on rings and particles. Text uses a gentler dedicated warp filter. - Flat — Subtle displacement warp, no glow. Same gentle text filter.
- Retro — All filters disabled. Animations use
steps()timing functions. Uniform dash patterns on rings. Text switches to--font-code.
Light mode reduces ring opacities for readability on bright backgrounds. All physics and mode combinations are supported automatically.
View Code
<script>
import PortalRing from '@components/chrome/PortalRing.svelte';
</script>
<!-- Basic usage -->
<PortalRing />
<!-- Reduced parallax for subtle backgrounds -->
<PortalRing intensity={0.5} />
<!-- Static (no pointer interaction) -->
<PortalRing intensity={0} />
<!-- Constrained width -->
<div style="max-width: var(--space-5xl)">
<PortalRing />
</div>Props: id (SVG DOM ID), intensity (parallax multiplier, default 1), class (consumer classes), plus all HTMLAttributes<SVGElement> via rest spread. aria-hidden="true" — decorative only, not announced by screen
readers.
26 // AURA
Ambient colored glow that bleeds from a surface into the space around it. use:aura attaches a layered atmosphere-reactive box-shadow to
any element. Active on dark glass and dark flat physics — light mode and
retro disable the effect. Color defaults to the active atmosphere's --energy-primary; pass an explicit hex or extract one from an
image. Full reference in the cheat sheet.
Technical Details
Three layers. Tokens: five entries at :root (--aura-spread-near, --aura-spread-far, --aura-opacity-near, --aura-opacity-far, --aura-transition-duration) define the glow geometry and
crossfade timing. Single set of values — not physics-adaptive. Action: use:aura is a state setter only.
When a color is passed it writes --aura-color inline; otherwise it does nothing. Always
toggles data-aura="on" | "off". SCSS: a single global selector [data-aura='on'] attaches the visual via an ::after pseudo-element, so it does not clobber surface-raised's own box-shadow lift contract.
The glow uses CSS relative color syntax — rgb(from var(--aura-color, var(--energy-primary)) r g b /
var(--aura-opacity-near)) — so when no color is set, the var() fallback resolves to the active atmosphere's
primary at compute time. Switching atmospheres re-resolves --energy-primary, the box-shadow recomputes, and transition: box-shadow handles the crossfade.
Physics & mode gating. The pseudo-element is
disabled under @include when-light and @include when-retro, so Aura is active only on glass-dark
and flat-dark: light mode opts out, and retro opts out in both modes
(including the new retro-light). So in practice: dark glass + dark
flat. Reduced motion. prefers-reduced-motion: reduce collapses the crossfade to 0s — no slow color drift for users opting out of motion. Caveats. The host gets position: relative for the pseudo-element. If you need position: absolute or fixed on the host, wrap aura on a child instead. On a
surface that also uses use:navlink, the navlink loading
shimmer (also ::after) temporarily replaces the aura glow
during navigation — by design.
Atmosphere-driven default
No color prop — SCSS falls back to var(--energy-primary). Switch atmospheres in the header
to recolor every use:aura on the page automatically.
Atmosphere-tinted
The surrounding glow tracks the active atmosphere.
View Code
<script lang="ts">
import { aura } from '@actions/aura';
</script>
<div use:aura>
Surface that glows in the active atmosphere's primary color.
</div>Extracted from image
extractAura() samples a dominant color from an image and clamps
it into a glow-friendly HSL range (saturation ≤ 65%, lightness 35–75%).
Cycle through the samples to watch the glow follow the image.
Built on fast-average-color by Denis Seleznev (MIT, ~3 KB
gzipped) — handles canvas pixel sampling and image-load orchestration.
We add HSL clamping to keep AI-generated imagery from producing muddy
or neon glows, plus a graceful fallback to var(--energy-primary) when an image is CORS-tainted or fails
to decode. Always returns a valid color — never throws.
Sunset
View Code
<script lang="ts">
import { aura } from '@actions/aura';
import { extractAura } from '@lib/aura';
let img: HTMLImageElement | undefined = $state();
let color = $state('#5d8bb8');
$effect(() => {
if (img) extractAura(img).then((c) => (color = c));
});
</script>
<div use:aura={{ color }}>
<img bind:this={img} src="/scene.jpg" alt="" />
</div>27 // MARQUEE
Infinite seamless scroller. Pure CSS via animation + translate — no JS, no
observer, no scroll listener. Children are rendered twice (the duplicate
is aria-hidden + inert) so the translateX(-100%) loop is byte-seamless. Four directions,
three speed presets, edge fade, pause-on-hover (also catches keyboard
focus). Under retro physics, the linear scroll swaps to steps(60, end) for a chunky CRT feel.
Brand strip — base speed, pause on hover
The canonical "trusted by" rail. Hover anywhere on the strip to pause;
tab into a child to pause via :focus-within.
View code
<Marquee pauseOnHover gap="2xl" repeat={2}>
{#each brands as brand}
<span class="text-h6 font-semibold text-dim">{brand}</span>
{/each}
</Marquee> repeat={2} renders the list twice inside each group so
the natural content spans the container — without it, sparse content shows
an empty band on each loop. Bump higher (3, 4, …) for very narrow content
or very wide containers.
Reverse direction, fast speed
Same content, opposite direction, 12s loop instead of 20s. Three speed
presets (slow 30s, base 20s, fast 12s) cover the common range.
Beyond the presets — other knobs
For loop durations outside the preset range (sub-second decorative
scrolls, 60s+ ambient rails), inline-style --marquee-duration with any CSS time value. Takes
precedence over the speed preset.
<Marquee style="--marquee-duration: 60s;">
...
</Marquee> Other less-common knobs:
<!-- Drop the edge gradient mask -->
<Marquee fade={false}>...</Marquee>
<!-- pauseOnHover also catches keyboard focus -->
<Marquee pauseOnHover>...</Marquee>
<!-- Custom gap (token key or any CSS length) -->
<Marquee gap="3xl">...</Marquee>
<Marquee gap="120px">...</Marquee>Stacked opposite directions
Two marquees in opposite directions create a layered, parallax-feel rail. Mix slow + fast for visual depth.
Vertical — direction up vs down
Direction up and down on fixed-height containers.
Common pattern for live activity feeds, headline strips, status logs, fall-down
ticker effects.
— CoNexus reached 10k stories generated
— Void Engine v2.4 released — kinetic narrative engine
— New atmosphere: Frost glass + dawn palette
— AI atmosphere generator opens to public beta
— Scroll-driven motion: now with stagger variants
— CoNexus reached 10k stories generated
— Void Engine v2.4 released — kinetic narrative engine
— New atmosphere: Frost glass + dawn palette
— AI atmosphere generator opens to public beta
— Scroll-driven motion: now with stagger variants
Why the loop is byte-seamless (geometry + accessibility)
Children render twice — a visible group + a duplicate carrying aria-hidden and inert. Both groups animate the
same keyframe in lockstep: translateX(0) → translateX(-100%). Each group's padding-right equals the inter-item gap (set via --marquee-gap from the gap prop), so the rhythm continues across the seam — when group
1 has moved entirely offscreen and group 2 lands at position 0, the spacing
between groups is identical to the spacing between any two adjacent items.
.marquee-group {
display: flex;
flex-shrink: 0;
gap: var(--marquee-gap);
padding-right: var(--marquee-gap); /* trailing rhythm bridges the seam */
animation: marquee-scroll-x var(--marquee-duration, 20s) linear infinite;
}
@keyframes marquee-scroll-x {
from { transform: translateX(0); }
to { transform: translateX(-100%); }
} Accessibility: aria-hidden hides the duplicate from screen
readers but doesn't remove its focusable descendants from the tab order
— inert does. Both are required. pauseOnHover triggers on :hover AND :focus-within so keyboard users tabbing through marquee
items get the same affordance as pointer users. Under prefers-reduced-motion: reduce the animation stops, the duplicate
is hidden, and the visible group is centered.
28 // NUMBER TICKER
Animated count-up display. Fires once when scrolled into the viewport (or
on mount), ease-out-cubic motion. Five formats via Intl.NumberFormat — integer, decimal, currency, percent, compact.
Locale-aware, accessibility-friendly, reduced-motion respected.
Stat tiles — four formats
Each tile uses the default triggerOn="visible" — fires once
when its tile crosses the viewport edge. Hit Replay all to remount via {#key} and re-trigger.
View code
<NumberTicker value={12847} />
<NumberTicker value={2400000} format="compact" />
<NumberTicker value={48329.50} format="currency" />
<NumberTicker value={0.9997} format="percent" decimals={2} /> The format prop swaps the underlying Intl.NumberFormat options. compact abbreviates (1.2K, 3.4M), currency applies the symbol and
grouping, percent multiplies by 100 and appends %. decimals locks the minimum/maximum fraction
digits so the number doesn't gain or lose decimals mid-animation.
Compose with scroll-entry — replay re-fires on re-entry
Wrap a parent in scroll-entry scroll-fade scroll-blur for entry choreography while the ticker counts. By default the ticker fires once. Pass replay so the count-up re-fires every time
the element re-enters the viewport, matching the parent's scroll-driven re-animation.
Scroll past these tiles and back to compare.
replay — re-counts on every re-entry.Triggers — visible vs mount, and how replay differs
triggerOn="visible" (default) wires an IntersectionObserver — the count-up fires the first frame
the tile crosses the viewport edge. In one-shot mode (replay=false, default), the observer disconnects after the first hit. In replay mode the observer stays connected and re-fires on every
intersection.
<!-- Above the fold (no IO; fires immediately on mount) -->
<NumberTicker value={10000} triggerOn="mount" suffix="+" />
<!-- Default: fires once when scrolled into view -->
<NumberTicker value={42} />
<!-- Re-fires on every viewport re-entry -->
<NumberTicker value={42} replay /> Use triggerOn="mount" only for above-the-fold heroes
where the ticker is visible at first paint and waiting for IO would
add a perceptible delay. For anything below the fold, triggerOn="visible" is correct.
Other props — prefix, suffix, from (down-count), duration
prefix and suffix wrap the formatted output (+ badges, units, stars, etc.). from sets the starting value —
pass from > value for a down-count. duration overrides the default 2000ms.
<!-- "+847" badge -->
<NumberTicker value={847} prefix="+" />
<!-- "4.92 ★" rating -->
<NumberTicker value={4.92} format="decimal" suffix=" ★" />
<!-- Stock price down-count -->
<NumberTicker from={150} value={142.35} format="currency" />
<!-- Slow 4-second count -->
<NumberTicker value={1000000} duration={4000} />Accessibility, reduced motion, and reactive updates
Animated digits are aria-hidden so screen readers don't
chatter on every frame. A visually-hidden sibling span carries the final
value with aria-live="polite" — assistive tech hears the
destination, not the journey. aria-busy reflects the pending → played transition.
tabular-nums is applied internally so digit slots stay fixed-width
— without it, "1" and "5" have different proportional widths and the number
jitters frame to frame. Total text length can still vary as the digit count
grows ("999" → "12,847"); for a locked-width slot wrap in a fixed-width parent.
Under prefers-reduced-motion: reduce the count is skipped
and the final value renders immediately. After the first play in
non-replay mode, value prop changes jump-snap (no re-tick);
mid-animation changes don't re-aim the rAF — the loop completes against
the original target then snaps. For smooth re-aim on every change, wrap
in {#key value} to remount.
Data Visualization
Charts and metrics for dashboards and data-driven interfaces.
29 // CHARTS & DATA VISUALIZATION
Data visualization components for dashboards, analytics, and metric displays. Seven chart types cover KPI metrics, trends, comparisons, composition breakdowns, conversion funnels, and circular progress. All charts are pure SVG — no external library. Every element adapts to atmosphere, physics, and mode via the series color system.
Technical Details
Charts use an 8-slot categorical palette (--color-data-1 through --color-data-8), derived from --energy-primary via OKLCH hue rotation at 45° steps. Every atmosphere automatically yields
a coherent 8-color set because the relative-color expressions resolve against
the cascaded primary — frost stays cool-leaning, terminal stays warm.
The full palette + companion-adjective swatches are demonstrated under 02 // ATMOSPHERES → Categorical & Companion Colors.
Series color is applied via data-series attributes on SVG elements, styled in _charts.scss with
physics- aware mixins following the _badge-variant pattern. Beyond 8 series, the chart cycles via index % 8.
Series 0 = brand color. --color-data-1 is a literal alias of var(--energy-primary) — pixel-identical, not hue-rotated.
A chart's most prominent series therefore reads as the brand color in every
atmosphere. Slots 2–8 are categorical neighbors that don't carry
brand binding. This is convention across brand-aware data viz (Linear,
Stripe, Vercel, Notion).
Categorical ≠ semantic. data-series=2 means "third
slot", not "success". Severity tokens (--color-success / --color-error / --color-system / --color-premium) stay
available for callouts, badges, validation — chart series do not
consume them.
Glass physics adds glow filters. Flat uses clean solid fills. Retro
uses stroke-only rendering with dashed grid lines. All animations
respect --speed-base and go instant in retro. Bar charts
use chart-grow-bar with staggered delay; line charts use chart-draw-line (stroke-dashoffset).
Stat Cards
KPI metric cards with formatted values, trend indicators, and optional
embedded sparklines. Use StatCard for dashboard headers and
summary metrics.
View Code
<StatCard
label="Revenue"
value="$78.4k"
trend="up"
delta="+12.5%"
sparkline={[38, 42, 35, 48, 52, 45, 61, 58, 67, 72, 68, 78]}
/>
<!-- trend: 'up' | 'down' | 'flat' -->
<!-- sparkline auto-colors: up=success, down=error, flat=primary -->Props: label, value (formatted string), trend ('up'|'down'|'flat'), delta (trend text), sparkline (number[]), id.
Bar Chart
Category comparison chart with vertical and horizontal orientations, grouped bar clusters, reference lines, and axis labels. Single-metric charts use uniform color; grouped charts assign distinct series per metric. Toggle options below to explore features.
View Code
<!-- Basic -->
<BarChart
data={[
{ label: 'Jan', value: 12400 },
{ label: 'Feb', value: 15800 },
...
]}
showValues
showGrid
yLabel="Revenue ($)"
/>
<!-- Grouped -->
<BarChart
groups={[
{ label: 'Engineering', values: [
{ name: 'Budget', value: 120000 },
{ name: 'Actual', value: 115000, series: 1 },
] },
...
]}
showLegend
referenceLines={[{ value: 80000, label: 'Target' }]}
/>
<!-- Horizontal -->
<BarChart
data={[...]}
orientation="horizontal"
xLabel="Users"
/>Props: data, groups, orientation ('vertical'|'horizontal'), height, showValues, showGrid, showLegend, referenceLines, xLabel, yLabel, formatValue, onselect, animated, title, id.
Line Chart
Trend visualization with optional area fill, data point dots, and multi-series support. Toggle between single and multi-series views.
| Label | Value |
|---|---|
| Jan | 1.2k |
| Feb | 1.9k |
| Mar | 2.1k |
| Apr | 1.9k |
| May | 2.8k |
| Jun | 3.4k |
View Code
<!-- Single series -->
<LineChart
data={[
{ label: 'Jan', value: 1200 },
{ label: 'Feb', value: 1850 },
]}
filled showDots showGrid
/>
<!-- Multi-series -->
<LineChart
series={[
{ name: 'Sessions', data: [...], series: 0 },
{ name: 'Conversions', data: [...], series: 2 },
]}
showLegend filled
/>Props: data ({label, value}[]), series ({name, data, series?}[]), height, filled, showDots, showGrid, smooth, showLegend, referenceLines, xLabel, yLabel, formatValue, onselect, animated, title, id.
Funnel Chart
Conversion funnel for multi-stage flows and drop-off analysis. Each
stage is a trapezoid whose width (vertical) or height (horizontal) is
proportional to stage.value / firstStage.value, with
conversion rates computed inline between consecutive stages. The default
fill paints every stage with --energy-primary at a
descending alpha (sequential drop-off); a per-stage series index opts into the categorical data palette for stages that represent distinct
buckets rather than a sequence.
| Stage | Value | Rate from previous |
|---|---|---|
| Visitors | 10,000 | — |
| Signups | 2,400 | 24.0% |
| Trials | 800 | 33.3% |
| Customers | 120 | 15.0% |
| Stage | Value | Rate from previous |
|---|---|---|
| 4,200 | — | |
| Search | 2,800 | 66.7% |
| Direct | 1,900 | 67.9% |
| Referral | 800 | 42.1% |
View Code
<!-- Canonical conversion funnel (sequential drop-off) -->
<FunnelChart stages={[
{ label: 'Visitors', value: 10000 },
{ label: 'Signups', value: 2400 },
{ label: 'Trials', value: 800 },
{ label: 'Customers', value: 120 },
]} />
<!-- Categorical mode — per-stage `series` paints from the data palette -->
<FunnelChart stages={[
{ label: 'Email', value: 4200, series: 0 },
{ label: 'Search', value: 2800, series: 1 },
{ label: 'Direct', value: 1900, series: 2 },
{ label: 'Referral', value: 800, series: 3 },
]} />
<!-- Horizontal orientation -->
<FunnelChart stages={[...]} orientation="horizontal" />Props: stages ({label, value, rate?, series?}[]), orientation ('vertical'|'horizontal'), showRates, showValues, formatValue, animate, title, id.
Donut Chart
Ring chart for proportional data with center metric and legend. Segments
use stroke-dasharray on SVG circles — no complex path
math needed.
| Segment | Value | Percentage |
|---|---|---|
| Organic | 42 | 42% |
| Direct | 28 | 28% |
| Referral | 18 | 18% |
| Social | 12 | 12% |
| Segment | Value | Percentage |
|---|---|---|
| Completed | 64 | 64% |
| In Progress | 21 | 21% |
| Failed | 8 | 8% |
| Queued | 7 | 7% |
View Code
<DonutChart
data={[
{ label: 'Organic', value: 42 },
{ label: 'Direct', value: 28 },
{ label: 'Referral', value: 18 },
{ label: 'Social', value: 12 },
]}
centerMetric={{ label: 'Sources', value: '100%' }}
/>
<!-- Explicit series colors -->
<DonutChart data={[
{ label: 'Done', value: 64, series: 2 },
{ label: 'Failed', value: 8, series: 4 },
]} />Props: data ({label, value, series?}[]), size (default 200), maxSize, thickness (0–1, default 0.3), centerMetric ({label, value}), showLegend, formatValue, onselect, animated, title, id.
Sparklines
Compact inline trend lines for embedding in tables, lists, and cards. No
axes or labels — just the shape of the data. All 8 categorical
data-palette slots shown below — each derived from --energy-primary via OKLCH hue rotation.
View Code
<Sparkline data={[45, 52, 48, 61, 55, 67, 72]} />
<Sparkline data={trend} filled series={2} width={160} height={40} />
<!-- Series: 0–7 maps to --color-data-1 through --color-data-8 -->Props: data (number[]), width (default 120), height (default 32), series (0–7), filled, fluid, animated, label (aria), id.
Progress Ring
Circular progress indicator with optional center value label. Uses stroke-dasharray for the arc fill. Supports all 8
data-palette colors (series 0–7), configurable size and
thickness, and entry animation.
View Code
<ProgressRing value={75} />
<ProgressRing value={75} showValue series={2} scale="lg" />
<ProgressRing value={3} max={10} showValue
formatValue={(v, m) => `${v}/${m}`}
/>
<!-- Scale: sm | md | lg | xl (default md) -->
<!-- Series: 0–7 maps to --color-data-1 through --color-data-8 -->Props: value, max (default 100), scale (sm|md|lg|xl, default md), thickness (0–1, default 0.25), series (0–7), showValue, formatValue, animated, label (aria), id.
Participation contract — an attribute-based
opt-in API (data-ve-surface, data-ve-content, data-ve-emphasis) that
turns any plain element into a VE surface. Wrapper-only by design
— useful for your own divs, not as a wrapper around
third-party cards.